Game Development Community

Looking for a BEGINNERS book

by Gordon Griggs · in General Discussion · 08/20/2006 (10:07 pm) · 3 replies

I know you probably here this all the time. But I am looking for a good beginners Book or guide. I did a search and spent about an hour reading all book reviews at amazon on Torque books. Here is what I want to know. I KNOW how to use the terrain tools,place building, water blocks, change the sky textures, and things like that.
But I DON"T know how to use a set up markers so that a npc, or monster walks between them,I bought the MMOKIT but don't know how to use scripts that I already have.
I have the book "The Programmers Guide to torque. I helped a lot at first. But it goes from setting up the Physical world to scripting. I need the parts that tell me once i have placed an object how do I attach a script that somone else has already written to it. Then I need to learn how to script. What good is it to learn how to write scripts if I don't know even how to use them. What I need is a book showing me how to link scripts to objects like players, nps's, houses, everything that I can interact with. I look through all the folders and see all the files. I need to know how its all organized. I have a script for lightning but don't even know where to put it. I hope I you understand what Im looking for.

Thanks!

Gordon

#1
08/21/2006 (7:11 am)
Look here >> www.garagegames.com/developer/torque/tge/

Codesampler's tutorials are really good and they talk about bot paths(the link is on that page^).

EDIT : Also try this book - www.amazon.com/gp/product/159200136X/sr=1-3/qid=1156169791/ref=sr_1_3/102-987091...
#2
08/21/2006 (8:03 am)
3D Game Programming All in One is da book you want... It teaches youo the basics of (torque) scripting, Milkshape 3D (for creating 3d Models), and Quark (for creating Buildings, called difs or interiors), sound, textures. So it basically touches on all the areas you'll run into when creating a game with TGE.

The advanced book goes into more detailed/specific areas like Basic 3D math, AI, etc.

Note that these books are not based on TGE1.4, but the differences are quite very small and overseeable, in my opinion.

Then there's the ofiicially supported book based on the version 1.4. Follow the link to see the table of contents.
#3
08/21/2006 (7:07 pm)
Thanks for the links. I did a search but did not find the Developer/Torque/tge/ tutorials. I think Ill start with
that before I spend any money on books. I have the officially supported book but it jumps around too much. Talks about terrain editing near the beginning, then talks about scripting, then back to terrain editing.

Thanks!

Gordon