3D Game Programming All in One books...
by Trent · in Torque Game Engine · 08/20/2006 (6:52 pm) · 7 replies
Some questions I have before running off and buying, seeing I'm getting so stuck trying to learn TGE...
Are these books still valid so to speak with TGE 1.4?
Do they cover events in scripting?
Do they cover engine layout and modification?
Are these books still valid so to speak with TGE 1.4?
Do they cover events in scripting?
Do they cover engine layout and modification?
About the author
#2
This process if working VERY well for me so far, like most of us I was SOOOOO over whelmed by the complexity of Torque (and I have programmed in 24 languages over the last 15 years, most of which I cant remeber any more.)
The Trusted One
08/20/2006 (8:46 pm)
I started with the 3D game programming All-In-One, aside from some script errors in the example (The fixes are well documented here) I found it to be a great place to start. I just got my hands on the advanced 3D Game Programming all in one, I am going back over the first book before I dive into the advanced one just to make sure I am on good ground. Once I am done with the Advanced book I will purchat Game programmers guide to Torque.This process if working VERY well for me so far, like most of us I was SOOOOO over whelmed by the complexity of Torque (and I have programmed in 24 languages over the last 15 years, most of which I cant remeber any more.)
The Trusted One
#3
Every resource and tutorial I find linked at gg has no mention of events, yet uses them!
So what I'd really like to know is if any of those books, GPGT included, has a list of events and how to use them. I aslo have to note that I'm in Australia, and the current footnote says there are lots of large delays in shipping that book to international orders, so I guess I wont be getting that book any time soon...
I like that lots of people like the books though, there is still hope that they may may be useful to me.
08/20/2006 (9:25 pm)
I'm finding myself getting rather frustrated with the lack of info around on the event system. I've searched through the c files for executef, but even then I am finding different events in the script files in say starter.fps, so obviously executef is not a good enough way to find the info on what events are available.Every resource and tutorial I find linked at gg has no mention of events, yet uses them!
So what I'd really like to know is if any of those books, GPGT included, has a list of events and how to use them. I aslo have to note that I'm in Australia, and the current footnote says there are lots of large delays in shipping that book to international orders, so I guess I wont be getting that book any time soon...
I like that lots of people like the books though, there is still hope that they may may be useful to me.
#4
08/20/2006 (10:18 pm)
3D Game Programming all in one does a good job of taking you through the process step by step.
#5
08/20/2006 (10:51 pm)
Thanks. I put in a priority order to Amazon, so hopefully I'll have these books in 3 or 4 days.
#6
The Trusted One
08/20/2006 (11:09 pm)
If you have paid already you can LEGALY download the PDF, I find I use the PDF's of the books I purchased, more then the physical book.The Trusted One
#7
08/21/2006 (12:39 am)
I have paid... how does one get these? I would have preferred digital download in the first place ... its so much more convenient when you're not in the USA.
Torque Owner Matt Grosse
i think you will end up with a really good understanding of TGE with GPGT, though none of the books get too deep on engine mods.