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Using torque to create games for the gp2x system

by Steven Hine · in Torque Game Builder · 08/18/2006 (9:36 pm) · 5 replies

Ok here it is...

I was thinking about the GP2X game system. It is a Linux based system. Is it possible to use torque game builder to create games for this system? Has anyone tried it? Or would it be assumed thatbecause it's Linux based that it would work?

Here's the link if you don't know the system I'm talking about.
http://www.gp2x.com/product/specification.asp?part=02

Thanks for your input.
Hine62

#1
08/18/2006 (9:53 pm)
Looking at the system it is based on the arm processor and does not appear to have 3d support. The specs don't mention OpenGL support and it only has 64mb of ram. I doubt seriously you could get TGB to compile for the system and if you could I imagine the performace would be very poor.
#2
08/19/2006 (5:52 am)
Thanks, Guy. Good point. I wonder if there if a future in embedded OS for Torque? Will have to wait and see.

Hine62
#3
08/20/2006 (7:46 am)
The GP2X can run linux, so with a LOT of work, you MIGHT get TGB working via MesaGL or something, but as has been mentioned, even if you get it working, it wouldn't be hardware accelerated so you'd have some major performance issues. I'd look at what the homebrew guys have done on it so far, they might already have some nice, easy to use libs available for it, if not actual 2d engines you can use.
#4
08/20/2006 (1:44 pm)
For starting out with the GP2X it's probably easiest to use devkitpro + SDL. I believe there are hardware accelerated SDL libs now available on the gp2x archive site
#5
08/20/2006 (3:00 pm)
Awesome, thanks again. I was hoping that Torque would work, as soon as I get this system I'll get to work on it.