Game Development Community

Why Tribes: Vengeance use Unreal 2004 engine?

by Sammy · in General Discussion · 08/18/2006 (8:28 pm) · 15 replies

Hi all,

Why Tribes: Vengeance use Unreal 2004 engine,
instead of TGE or TSE?
(I believe TGE or TSE should be as strong as Unreal 2004 engine)

Thanks in advance

#1
08/18/2006 (8:32 pm)
Garage Games don't own the rights to the Tribes series of games. They did not produce Tribes Vengeance nor have any say as to how it was made or with which engine it was made with. Even if they did, TSE wasn't functional enough at that time to make a game with.
#2
08/19/2006 (5:47 pm)
The Unreal 2004 engine is more powerful then TGE(as Tim said, I don't think TSE was functional enough back then) and has nifty features like built-in ai, built-in vehicle support, and a whole load of bells and whistles. Also, as Tim said, GarageGames had nothing to do with it.
#3
08/19/2006 (6:27 pm)
In case you didn't know, Garagegames purchaced the engine used to make the earlier tribes games. Since then the new tribes game was made on a newer engine.
#4
08/19/2006 (7:22 pm)
@Sammy

They wanted to flush $500,000 and a beloved franchise and an up and coming company down the toilet. All I have to say is that I ignore that Tribes Vengeance ever existed and pretend that Irrational Games has still only made the awesome Freedom Force and BioShock games.
#5
08/19/2006 (7:30 pm)
Irrational wasn't really Up-And-Coming, they were already well established (Pulls out System shock 2 and Freedom Force, and a flyer for BioShock).
I quite liked the single player, but the multiplayer was stale. Mapping for it was fun though, the terrain editor is very intuative for a BSP-based terrain system.
#6
08/19/2006 (10:44 pm)
Just know about irrational company from this...
http://www.gamerdad.com/detail.cfm?itemID=1067
http://www.irrationalgames.com/

It seems that Tribes: Vengeance is quite successful.

1. Does this mean that it make the correct decision?
(using Unreal 2004 engine, instead of TGE in 2004?)

2. Could TGE 1.4 or TSE compete with Unreal 2004 engine now?
(Unreal 2007 will be out next year)
#7
08/19/2006 (10:45 pm)
@Mincentro

Yeah, I guess they have been around for a while now, haven't they. Sheesh... seems like just yesterday I was excited about playing Unreal Gold.
#8
08/19/2006 (10:47 pm)
@Sammy

Actually, Tribes Vengeance never even came close to making back the money spent on just the license for the Unreal 2 engine. Or so I hear.

I bought the game and I actually enjoyed it. But compared to Freedom Force... man... maybe my expectations were too high for the game... cause I was really disappointed in it. And I actually wasn't a Tribes fan. I was more into single player games.

I was big into modding Unreal 2003/4. I just was really suprised at how bland a game the company that made the outstanding Freedom Force made out of Tribes Vengeance. Then again... I could just be comparing Oranges to Apples comparing those two games.
#9
08/28/2006 (1:08 pm)
Unreal Engine can have practically ENDLESS polygons, and has an incredible first-person-game capabilaty.
Torque is good, but it can't handle nearly as much.

--Talon
#10
08/28/2006 (1:17 pm)
Any engine, regardless of the talent of the programmers, is limited by the tech upon which it runs. The newest Unreal incarnation is great, no doubt about it. Any screenshot or conference interview can show you that. But "practically ENDLESS" falls closer to the "practically" side than it does the "ENDLESS" side of the equation. Which isn't to say that it doesn't push polygon really, really well. But every engine has limits and compromises. Otherwise you would have an engine that can do in realtime what it takes a few thousand nodes in a renderfarm sixteen weeks to do in a Max scene. We've seen the tech come really far, but we're not there yet. I don't really know if we need to be, though.
#11
08/28/2006 (1:24 pm)
As a Tribes (Huge) Fan, T:V was really bad, i think mostly cuz of the way they used the engine, took WAY long to load/save and had big memory probs' and the gamePlay wasn't the same too.

Tribes2, howEver, used TGE and it was and still a perfect game ! (i think).
#12
08/28/2006 (4:12 pm)
It's funny, I downloaded the Tribes 2 demo a few weeks ago and was suprised to see about 30-to-40 servers on with hundreds of players playing(and that is just the demo).
#13
08/30/2006 (11:19 am)
For a correction Its the Unreal 2 engine which was also used for the failure unreal II, Unreal 2k3, AND Unreal 2k4.

The reason for them using it is obviously for one thing a better technology and engine.

It has been using in the market alot not only by epic games but it was used for XIII, Splinter cell, Americas army, Lineage II, Thief, Shadow ops, Rainbow six athena sword, Dead mans hand, Dues Ex, Desert thunder, Magic Battlegrounds, Postal 2, Rainbow six raven shield.

It has physics built in and particle editor, along with most of the stuff torque has.

But its about $350,000. So its only for commerical developers. People sometimes say "$100 for torque!?!"
You have no idea how awesome that is that its not hella expensive. And if they wanted to i bet they could get alot for it (not $350,000 but take a zero or two out).
#14
08/30/2006 (11:20 am)
For a correction Its the Unreal 2 engine which was also used for the failure unreal II, Unreal 2k3, AND Unreal 2k4.

The reason for them using it is obviously for one thing a better technology and engine.

It has been using in the market alot not only by epic games but it was used for XIII, Splinter cell, Americas army, Lineage II, Thief, Shadow ops, Rainbow six athena sword, Dead mans hand, Dues Ex, Desert thunder, Magic Battlegrounds, Postal 2, Rainbow six raven shield.

It has physics built in and particle editor, along with most of the stuff torque has.

But its about $350,000. So its only for commerical developers. People sometimes say "$100 for torque!?!"
You have no idea how awesome that is that its not hella expensive. And if they wanted to i bet they could get alot for it (not $350,000 but take a zero or two out).
#15
08/30/2006 (1:50 pm)
6 months after release, T:V sold about 47,000 copies. That is pretty much a complete failure for a game that uses an engine that costs upwards of $300,000.

T:V wasn't a terrible game, BUT it wasn't a GREAT game. Maybe it would be okay to say something like T:V was a terrible TRIBES game. the art style was completely wrong and the map design was not well thought out at all.

From what I understand, VUG approached GarageGames about making Tribes:Vengeance but GG turned it down (probably too much work since they are still working on TSE)

While the Unreal engine sure can look pretty, having worked with some engine code, I can say from a code standpoint - it is NOT pretty at all.