Shaders, Showtool, dreams....
by Thomas Shaw · in Torque Game Engine Advanced · 08/18/2006 (4:25 pm) · 1 replies
Wouldn't it be nifty if GG made a fun shader builder gui thingy to go along with TSE? I think it would. Sort of like the material editor in MAX with shader balls and a nice drag and drop interface or clicky buttons.
Something that would let newbies like myself click some check buttons to make simple materials with glows or shiny metals or whatnot...
That reminds me... Are there any plans to let Showtool show shaders?
Maybe it could be part of SHowTool? It would rock if you could have a menu of your shaders and click through them on your models and when you found one that looked cool, you could just hit the save button and it would be assigned to the model.
Additonally, I always thought it would make tons of sense if there was functionality in Showtool that would let you assign things like mounted objects to models. For example, I'm currently making a model for someone where it has a base model, but then has different/separate dts hairstyles that need to be mounted to the model. It would rock if you could not only see them in Showtool, but save them out thatway. Like "Ahh, i like this model with that hair or armor or robot leg, and click SAVE, and you would have it all ready for the Engine like that.
It seems like since there are editors for the missions that can save out a script that has all the parameters, You could make some sort of interface that would do the same thing for the scripting of characters or other DTS objects.
All this is probably WAY more complicated than I, a lowly artist, can possibly imagine.
...Just some thoughts that came to me as I drooled over the thought of TSE ms4 coming out.
Something that would let newbies like myself click some check buttons to make simple materials with glows or shiny metals or whatnot...
That reminds me... Are there any plans to let Showtool show shaders?
Maybe it could be part of SHowTool? It would rock if you could have a menu of your shaders and click through them on your models and when you found one that looked cool, you could just hit the save button and it would be assigned to the model.
Additonally, I always thought it would make tons of sense if there was functionality in Showtool that would let you assign things like mounted objects to models. For example, I'm currently making a model for someone where it has a base model, but then has different/separate dts hairstyles that need to be mounted to the model. It would rock if you could not only see them in Showtool, but save them out thatway. Like "Ahh, i like this model with that hair or armor or robot leg, and click SAVE, and you would have it all ready for the Engine like that.
It seems like since there are editors for the missions that can save out a script that has all the parameters, You could make some sort of interface that would do the same thing for the scripting of characters or other DTS objects.
All this is probably WAY more complicated than I, a lowly artist, can possibly imagine.
...Just some thoughts that came to me as I drooled over the thought of TSE ms4 coming out.
Torque Owner Max Robinson
:)