2000 Professional and DirectX SDK
by Alexis Brown · in Torque Game Engine Advanced · 08/18/2006 (12:10 pm) · 8 replies
The current directx sdk won't install on Windows 2000 Professional, maybe not any Windows 200. I installed it on my XP machine and then copied the directory over to the other machine. I also ran the dx runtime install from that directory. Seems to work so far. I was able to compile and run the demo with out any hiccups. The terrain in the terrain_water_demo doesn't seem to be lit.
Anyone else tried this or know of a reason to not do it?
Anyone else tried this or know of a reason to not do it?
#2
08/18/2006 (12:44 pm)
The SDK is not supported on Windows 2000, but the runtime is. This means that many of the SDK tools may not work and they are VERY valuable. In fact if you're not using the those tools, then there isn't much reason to use a recent DX SDK.
#3
08/18/2006 (12:47 pm)
I couldn't compile TSE without the xinput.h file and it's only in the latests sdk.
#4
08/18/2006 (1:11 pm)
I couldn't compile TSE without the xinput.h file and it's only in the latests sdk.
#6
can you give an example of what sdk tools are "required" to be developing with this sdk?
and also an idea which ones do not work.
I have not done extensive dx development using this sdk, however the applications I have compiled using the sdk have had no trouble.
as well no dependencies on tools unsupported for my operating system.
I am not saying what you are saying is wrong, I would just like an idea as to what you are referring to.
08/18/2006 (2:28 pm)
Ken,can you give an example of what sdk tools are "required" to be developing with this sdk?
and also an idea which ones do not work.
I have not done extensive dx development using this sdk, however the applications I have compiled using the sdk have had no trouble.
as well no dependencies on tools unsupported for my operating system.
I am not saying what you are saying is wrong, I would just like an idea as to what you are referring to.
#7
The biggest tool is PIX. Every release they improve the low-level debugging you can do with it and it's pretty amazing. Doing real shader development without something like this is a pain.
However, if you don't care about the tools and just need the includes and libs you don't even need to install it. Winzip (and I imagine many other zip programs) can directly extract the files from the SDK installer exe. So just extract 'em and copy them to wherever you want.
08/19/2006 (8:18 pm)
There are no tools that are "required", just ones that are valuable. And I didn't say they definitely wouldn't work, just that they are unsupported. So it's possible some of them work, some may crash your machine and some may refuse to even run.The biggest tool is PIX. Every release they improve the low-level debugging you can do with it and it's pretty amazing. Doing real shader development without something like this is a pain.
However, if you don't care about the tools and just need the includes and libs you don't even need to install it. Winzip (and I imagine many other zip programs) can directly extract the files from the SDK installer exe. So just extract 'em and copy them to wherever you want.
#8
08/21/2006 (11:55 am)
PIX is a very nice tool for profiling shaders and your graphics calls in general. If you aren't using it, or the other tools, it might be best to go back to the October 2004 release which supports 2000, and has a direct link D3DX lib so you don't have to deal with the d3dx9_??.dll issues.
Torque Owner Badguy
you just need to manually configure your path's.
the xp side might register some stuff but prolly mostly just os integration.
not necessary for developing using the sdk.