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Torque Locks Up - Freezes PC - HELP.

by Ivanhild Design · in Torque Game Engine · 08/17/2006 (8:18 pm) · 3 replies

Hello everyone,

I am an intermediate Torque user in the sense that I've been playing around with Torque for about 1 year now and I've gone through the 2 books 3D Game Programming and 3D Game Programming Advanced all related to the Torque Engine.

I've always had a problem with Torque on my PC, but now it's getting worse... Here's the deal:

I am running WIN XP SP2, I have a Radeon 9600 card 128MB Ram, 1GB Ram 1.7Ghz Athlon computer. After I place a few DIF buildings in the level I am editing in the Torque editor, it asks me to relight the scene, so I relight the scene.

After I save, I use the character to go around the level and after a very short time, (randomly!) Torque locks up and I have to actually reset/reboot my computer. This happens very often, usually less than 2 minutes after I am running Torque.

This is very frustrating as it hinders my progress in designing the levels and makes me worried about the stability of the Torque Engine for my game project.

I look forward to your comments/replies/suggestions. Is there anything I should be aware of before running Torque to avoid that it locks up/freezes everything?

Thanks for your help!

Teremo

#1
08/17/2006 (11:41 pm)
What does it say in the console log?
#2
08/18/2006 (4:57 am)
I tried to recreate the freeze conditions this morning while looking at the console... but it appears that this morning, with the computer just started up Torque is not freezing up, and it's the same level and same .dif files in the level.

I guess it has something to do with my computer, and not much with Torque. Maybe I have some running programs that interfere with Torque at times. What do you think? It's the randomness of the event that is making this a difficult thing to understand the reason behind the freezing up...

I might try to switch Videocard with an good Nvidia card and see if the problem originates from my ATI card at all. I have already upgraded the videocard driver for the ATI and it did fix some bugs with my 3D modeling program, but not with Torque that I could see..

I will let you know if it freezes again, and if I can read anything useful in the console log.

Are there any known issues with Torque hanging/freezing, and/or ATI cards not being very good for Torque? Just wondering if you've heard anything on these forums regarding this.

Thanks,

Teremo
#3
08/18/2006 (5:37 am)
Actually... It finally did lock after I placed a new group of .dif files, then I dropped the player inside the new buildings, and after a few seconds of looking around the new building, Torque froze and I had to press the reset button to reboot my computer. CTRL/ALT/DEL would not respond, and I'm using XP Home SP2.

I opened the console log and it appeared that it stopped "logging" right after I dropped the player in the new buildings. Here's the last lines of the log file.

"= interior lit in 0.047 seconds
= interior lit in 0.344 seconds
Scene lit in 6.750 seconds
Successfully saved mission lighting file: 'starter.fps/data/missions/testmis_ba5bd12d.ml'
creator/editor/EditorGui.cs (844): Unable to find object: '' attempting to call function 'open'
Mapping string: dropCameraAtPlayer to index: 3
"

It does mention an error but I'm not really sure about that one. Seems like it has to do with something internal to Torque and its mission editor... Any clues on what this is? "Unable to find object: '' attempting to call function 'open'?"

The funny thing is, that if I save the mission and then re-run torque with the same buildings, it does not freeze up, but it tends to freeze when new buildings are added, and the player goes around the buildings right after they're imported.

Any feedback on this? Has it happened to anyone?

Thanks,

Teremo