Game Development Community

Skins

by Jermaine Morgan · in Game Design and Creative Issues · 08/16/2006 (9:56 pm) · 11 replies

Is there a free tool to use for anding texture/skin to a human like model?

#1
08/21/2006 (3:35 pm)
If by "anding" you mean adding, look up a program called uvmapper. The 'classic' version is free.
#2
08/21/2006 (10:53 pm)
Http://www.terabit-software.co.uk/
#3
09/03/2006 (10:26 am)
Thankyou both.
tattoo has no documentation at all.

and uv mapper is tough to learn.
Is there one for milkshape that maybe a lil easier?
I been searching for a while.
Also how much is the photoshops?
#4
09/05/2006 (2:30 pm)
Why not just use Milkshape's texture coordinate editor?
#5
09/05/2006 (3:01 pm)
UVMapper is not tough to learn, lol. You're going to have to learn something if you want to actually make a game.
#6
09/05/2006 (3:06 pm)
...And MilkShape only has a couple of simple UV projections it supports. Chris is correct it's not difficult to learn. Start with the simple examples and the online doc's.


[added]
How much? Adobe Photoshop us$649.00

All you really need at a basic minimum is an app that supports layers for Skin/Texture creation
#7
09/05/2006 (4:10 pm)
@chris
this is not really dealing with a game i'm just trying to make model.

everybody else that HELPED thanks
#8
09/06/2006 (11:47 am)
@Eric
"...And MilkShape only has a couple of simple UV projections it supports."
True, but if used properly it works fine. Also, if UVMapper is to complicated for Jermaine(
#9
09/06/2006 (12:47 pm)
"Simplify, simplify, but don't make it simpler." I think it was Albert Einstein said that? Anyways, A human like model will be become very difficult and time consuming to unfold properly in MS. Planar projections only go so far. The process will be much easier with the right tools.

My 2-cents:)
#10
09/06/2006 (1:22 pm)
@Eric
I completely agree. I would never use the texture coordinate editor for anything more then a weapon and maybe a basic vehicle like a tank. Though he wanted something simple...
#11
09/06/2006 (6:11 pm)
Maybe it is not simple, but Blender has plenty of nice tools for UV unwrapping. I especially like the seam functionality.