World Limit and detection zones on sprites
by Andy Hawkins · in Torque Game Builder · 08/15/2006 (4:06 pm) · 1 replies
I need to know where the sprites are being place in relation to the world limit callbacks.
Are the sprites being tested against the world limits from their edges or their centres?
When drawn, are the sprites being placed by their top corner or centres?
NB - in Oz we spell centre this way :)
Are the sprites being tested against the world limits from their edges or their centres?
When drawn, are the sprites being placed by their top corner or centres?
NB - in Oz we spell centre this way :)
Torque Owner Apurva Amin
Centre spelt like that in England to :)