3dsMax->Atlas Tool?
by Ishbuu · in Torque Game Engine Advanced · 08/15/2006 (4:51 am) · 6 replies
Somewhere I recall someone posting a shot of an ingame Atlas terrain created in 3dsmax. I distinctly remember it being Ben teasing us too :) My question: Will we ever get this tool or something like it while we wait for a proper Atlas terrain generation tool? (one that supports caves, etc etc)
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#2
08/17/2006 (5:37 am)
It was in Ben's blog. No comment otherwise.
#3
08/17/2006 (7:24 am)
The general support was added in MS 3.5, as there is 3ds Import/Export, but as I understand it isn't complete or properly working (although I haven't tested it myself)
#4
08/17/2006 (6:27 pm)
Yeah, it was Ben's. I know, because I was the one who edited the terrain for him. Im unsure of how you actually do it, though, or if it's even in the current tech.
#6
08/18/2006 (9:10 pm)
Oh hahah, thats cool. Don't worry about it. :)
Torque Owner Aaron E
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[Edit]Correction: Oops, it was Adam DeGrandis who built the arch. Here's a link . . .
www.garagegames.com/blogs/8863/9512