Game Development Community

Alternate fire + problems

by Tom · in Torque Game Engine · 08/13/2006 (5:48 pm) · 1 replies

Hi,

ok like many, i needed a second fire mode for my weapons.

so i implemented the second fire resource:

www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5546

i did everything but it doesn't seem to work at all, and the original author is unreachable.

it speaks of copying trigger blocks and changing them to secondtrigger, i looked through the enigne code and found out that in shapebase.cc triggers are also discussed,

1. my question, do i need to change it in ther also? im not really good at c++

2. where are the $mvTrigger commands? what i mean is how would i bind a key to the alt fire mode of a weapon, ? mvsecondtrigger++ ??? or how?

3. did anyone actually implemented this resource and got it to work?

any input, ideas, or help is greatly appreciated

* this is how the alt mode is called in the weapon script:

// Ready to fire, just waiting for the trigger
   stateName[2]                     = "Ready";
   stateTransitionOnNoAmmo[2]       = "NoAmmo";
   stateTransitionOnTriggerDown[2]  = "Fire";
   stateTransitionOnSecondTriggerDown[2]  = "AltFire";

then altfire has an script call function called onaltfire

#1
08/16/2006 (12:30 pm)
Any help, comments, ideas of what could be wrong with this?