Light map size
by Adam · in Artist Corner · 08/12/2006 (5:00 pm) · 7 replies
I was unsure if this is a bug or something that just hasn't been implemented yet, the latter being the reason Im not adding it to mantis. Under scene>manage lighting profiles, you have the option of setting the default lightmapper size. Upping it above 256 doesn't actually let you export brushes over 256, though.
Also (and this probably should be added to mantis), if you have a map with a brush thats bigger than 256, and then delete it, map2dif still wont export the map, citing that there is a brush over 256.
So... bug or unimplemented feature?
Also (and this probably should be added to mantis), if you have a map with a brush thats bigger than 256, and then delete it, map2dif still wont export the map, citing that there is a brush over 256.
So... bug or unimplemented feature?
#2
08/14/2006 (8:57 am)
Torque 1.4 is currently limited to light maps that are a maximum of 256x256. The lighting options allow larger sizes for high quality rendering in Constructor, export to other engines, and Torque 1.4.2 which (hopefully :) will remove the limitation.
#3
08/15/2006 (9:36 am)
Ah ok. good to know. thanks pal.
#4
09/14/2006 (10:24 pm)
Any update with light maps in Torque 1.5?
#5
If Yes do you know when the map2dif will allow for bigger light maps..
11/20/2006 (8:47 am)
Did this 256 x 256 ever get taken out to allow for bigger light maps?If Yes do you know when the map2dif will allow for bigger light maps..
#6
01/05/2007 (1:37 pm)
Does anyone have an answer to Adam's question? I am having a similar problem.
#7
01/05/2007 (4:11 pm)
We did not get this update in with TGE 1.5 because we are going to have to make a number of changes to the DIF format to support everything that Constructor currently does and we wanted it to all happen together rather than spreading it out across a bunch of file versions.
Torque Owner John Spivey