God Rays not scaling problem
by Andy Hawkins · in Torque Game Builder · 08/11/2006 (11:25 pm) · 6 replies
Please see pic...it didn't matter how much I scaled the light beam particle object (as circled) the rays got clip (as pointed out with the arrows) Anyone know why?

#2
08/12/2006 (10:00 am)
Doesn't seem to work. The X placement works, but the Y coords for the boundary don't stretch the beams. It's like it's hardcoded for the particle effect.
#3
08/14/2006 (12:58 pm)
Changing boundaries will never stretch the particles at all. It affects the X-area of spread, because the particle uses the LINEX type (it creates the particles over the area only along the x-axis). It does not stretch the particles. If you used the AREA type, it would create the particles over the entire region of the bounds... but that wouldn't really work for that effect. If your project has ended up at a larger scale and you need to upscale the height of that effect, go into it's particle graph and increase the SizeYBase property. Also make sure Fixed Aspect Ratio is not checked, or it probably won't work right.
#4
08/15/2006 (12:24 am)
I wonder why they never mentioned this in the tut? I mean how's a noob s'posed to know? thanks Wedge ;-)
#5
11/14/2006 (4:39 pm)
I'm glad this question was posted because I ran into the exact same thing and wondered how I screwed it up, it should be mentioned in the tutorial
#6
11/14/2006 (4:45 pm)
Yeah - the problem was that the default camera size was doubled (so that half the width was an integer) for the last release. That meant that all the tutorials were messed up (including this one), so the old camera size is back for the next release.
Torque 3D Owner Tom Feni
looks like it got moved and rescaled..