Ozark Games World War II Pack#1--On Sale.
by Keith · in General Discussion · 08/11/2006 (3:15 pm) · 13 replies
This pack normally runs for $8.95; but is now on sale till August 19th--for $4.95 All models are in .DTS and .3DS formats; the textures are in .PNG format. All UV Maps (1024x1024) are included with the download.
To go right to the Store page, click here.
To see the Advert. page (with images and poly counts, etc.), click here.
Note: The sale price is reflected on the store page only.
-Keith


To go right to the Store page, click here.
To see the Advert. page (with images and poly counts, etc.), click here.
Note: The sale price is reflected on the store page only.
-Keith


#3
-Keith
08/18/2006 (10:37 am)
I'm thinking about putting together a small executable for people to check out the pack in an actual game environment. Would that interest anyone? I'd be using FPSCreator for the first demo, then have it put into a Torque environment. Would you rather see them with the 512x512 textures, or 1024x1024 texture res.?-Keith
#4
08/19/2006 (6:42 am)
Last day of the sale.
#5
Just letting you know that your web page has some minor issues running in Firefox.
1) Text does not line up vertically.
This text here:
2) The EULA link does not work at all.
Running in IE wasn't a problem.
08/19/2006 (7:09 am)
Hi Keith,Just letting you know that your web page has some minor issues running in Firefox.
1) Text does not line up vertically.
This text here:
Quote:Overlaps with this text above it:
All texture maps are in 512x512 resolution; and the 1024x1024...
Quote:
-English and German Supply Crates
2) The EULA link does not work at all.
Running in IE wasn't a problem.
#6
-Keith
Sale ends tonight
08/19/2006 (5:20 pm)
Thanks for the heads-up, Tim. I've had a few people describe problems like that before. We're going to be reviewing the whole store when we get a bit of time set aside. I'm in the process of revamping the entire website www.ozarkgames.com and it's looks. The EULA link did work in IE though?-Keith
Sale ends tonight
#7
1. Use a program like Milkshape 3D to save your model as a Quake 3 Map then use a free program like QuArK to convert it to .dif. I know if I bought this, I would rather use dif.
2. It may just be the picture, but the concrete barrier just doesn't look right...Maybe add some wear and tear to it.
08/19/2006 (5:41 pm)
Really nice job! Two suggestions though-1. Use a program like Milkshape 3D to save your model as a Quake 3 Map then use a free program like QuArK to convert it to .dif. I know if I bought this, I would rather use dif.
2. It may just be the picture, but the concrete barrier just doesn't look right...Maybe add some wear and tear to it.
#8
I'll have to look into the .DIF format as well (and LOD). Thanks again for the response, and thanks to the new customers.
-Keith
08/19/2006 (6:33 pm)
Thanks for the comments! None of the textures are from photographs or reference images. They were all made with texture making programs/Paint Shop Pro. I didn't want to make them with too much wear and tear, as some people would want them a bit cleaner and it's easier to make something dirtier, then to clean it up. At least that's my logic:) I was thinking that the next pack might have alternate textures; one slightly worn, and one dirty (per object)...as I've had equal requests/comments on both variances.I'll have to look into the .DIF format as well (and LOD). Thanks again for the response, and thanks to the new customers.
-Keith
#12
08/23/2006 (11:31 am)
Thanks for putting this pack together. I having alot fun playing with it. I have add basic physics to some of the models and add setskin to all the models. I love shooting the barrels and watching them bounces and roll. Outstanding work at outstanding price.
#13
-Keith
08/23/2006 (11:39 am)
Thankyou, Michael; I appreciate your business. I am putting together a demonstration level in FPSCreator right now (I'll have an OG Team Member help me with the Torque version later) to let people see them up close and interact with them (one room lets you blow them all over the room). I'll have to fire up 3DWS (still waiting on Constructor) to create a level in Torque for everyone to check out. Thanks again.-Keith
Torque 3D Owner Keith
...and the Barriers.
-Keith