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Enough essential element and optimal value to hit weapons??

by Mquaker · in Torque Game Engine · 08/11/2006 (7:07 am) · 4 replies

Enough essential element and optimal value to hit weapons??


We added lots effective elements for high hitting, but still appears to various values of weapons recoils, namely it is difficult to set such as a wanted method.

For example, when machine gun fires, its recoil appears to various value, setting recoil value keeps for a little while, a strange and unknown recoil occurs in the middle of firing

Also, most of weapons that inputted into a wanted pitch, yaw appears totally absurd value.



Let me know the method to get a setting recoil value.


How is set the optimal value and important factor to get a high hitting?


SpreadUp / Down / Max
Pitch / Pitch Random , Yaw / Yaw Random
Recoil / Max Recoil


There are lots important factors for hitting average
Namely Pitch / Pitch Random , Yaw / Yaw Random
Recoil / Max Recoil ...


On a FPS game, I want to get a essential factors and the most effective hitting average for various weapons like a single-short rifle and machine gun, etc.
Now I have lots problems for implement the weapons, namely it don't appear to a wanted, inputted recoil value.
Could you give me a solution for these?
Thanks...

#1
08/11/2006 (7:14 am)
Resources are all over this. Pitch, yaw, camera shaking, anything and everything. :)
#2
08/11/2006 (9:47 pm)
Where are these?
let me know....
#4
08/12/2006 (12:18 am)
Thanks^^
BTW though adds this resource in game, recoil value don't keep on...
Now we have a recoil value for every weapon.
I really need advanced, detailed your opinion for each problem that can occurs on FPS game.