Game Development Community

Bug in Terrain Texture Editor...

by Kevin Rogers · in Torque Game Engine · 08/11/2006 (12:55 am) · 0 replies

FYI, when using Place By Slope, the resulting terrain texture is offset from the actual topography. It shifts the texture placement up one (in relation to the height map orientation).

This can be replicated by creating some very steep and thin terrain features, i.e. cliffs, and then setting up Place By Slope with two materials. You'll see that instead of correctly placing the second texture on the steep parts/cliffs, it will be placed off to one side.

Any help or ideas on this would be appreciated... Thanks.