Game Development Community

No decals in tse MS 3.0

by Roshan Kuriyan · in Torque Game Engine Advanced · 08/10/2006 (11:03 pm) · 10 replies

Decals for the shapebase objects not working in tse milestone 3.0.In the milestone 3.0 HEAD version downloaded in may decalmanager.cpp was not included in the project solution file ,when i include that and compiled recently i got error from the line 99 till 106.
pls update me the decalmanager.cpp file .
one more information required from dear GG member's - Is decals r working in milestone 3.5
thank u in advance .

#1
08/11/2006 (5:03 am)
I could be mistaken on early releases, but I don't think decals have ever been working in TSE to date. I'm also hoping they do go back in at some point. I took a stab at porting them over but failed.
#2
08/11/2006 (9:48 am)
Hi guys,

Decals are working in MS4, I'm not sure of its release date though.
#3
08/11/2006 (10:01 am)
"mere days" -John Kabus

'Course that could mean 3 or 365... :)
#4
08/12/2006 (12:23 am)
Awesome. That's great news.
#5
08/12/2006 (1:17 am)
I can state authoritatively that there are a finite number of days left until the release of MS4.

(Or, off the record, might be sooner than you think... keep your eyes open in the days ahead.)
#6
08/12/2006 (7:54 am)
Yahoooooooooooooooo!!!!!!!!

i am exited .
#7
08/12/2006 (11:03 am)
And that Ben, is even better news. =)
#8
08/12/2006 (1:02 pm)
It's saturday, someone should really take a break from work :p
#9
11/26/2006 (10:02 pm)
Still no decals in ms4.0
when it is going to come.
#10
11/27/2006 (12:12 am)
They are in actually, they just aren't turned on. It's easy to turn them on for footprints, and for the bullethole decals was also pretty simple. A bit more information here:

http://garagegames.com/mg/forums/result.thread.php?qt=50453