Using the licensed version with the book?
by Scott Wolfe · in Torque Game Engine · 08/10/2006 (5:22 pm) · 5 replies
I paid to license torque. I would like to use my licensed version with the book but I' am not sure how to set it up, directory or folder structure etc... Does anyone know how I would set this up???
About the author
#2
08/10/2006 (6:22 pm)
I have started the getting started tutorial with my licensed version. There is a game tutorial folder that has a main.cs file and a few folders. You copy this folder and rename it to GameOne and change the main.cs to default to GameOne when you click the torque exe so I' am guessing that this is what I should to to setup all the files for the book?
#3
I'm just getting started with torque myself, but I've got this much working; feel free to email me with questions or just reply to this thread.
08/19/2006 (3:51 pm)
When you build the source it will create a file named "torqueDemo_DEBUG.exe" or "torqueDemo.exe", depending on if you built in debug or release mode. You can use that executable as a drop in replacement for the tge.exe on the book CD.I'm just getting started with torque myself, but I've got this much working; feel free to email me with questions or just reply to this thread.
#4
The copy of Torque that came with my book is 1.3 (I think maybe earlier) and my license is obviously 1.4.2
However, I have not found any conflicts caused by copying over the 4 dll files and the EXE from 1.4.2 and using it instead of what came with the book.
The Trusted One
08/20/2006 (8:48 pm)
Yeah there is a difference.The copy of Torque that came with my book is 1.3 (I think maybe earlier) and my license is obviously 1.4.2
However, I have not found any conflicts caused by copying over the 4 dll files and the EXE from 1.4.2 and using it instead of what came with the book.
The Trusted One
#5
i keep the book by me all the time i'm doing anything with TGE... great stuff...
--Mike
08/28/2006 (1:22 pm)
Yup... 1.4 has a more streamlined directory structure... but as long as you grasp the basics of what Ken means when he uses control, then it should be no problem...i keep the book by me all the time i'm doing anything with TGE... great stuff...
--Mike
Torque Owner Justin Woodman
Once you get going with the book tutorials, you will be able to add functionality to the engine through C++, allowing you to do things beyond the book. I reccomend finishing the book though, and then go adding resources.