Game Development Community

Intellegently Tiling terrains/missions

by The Trusted One · in Torque Game Engine · 08/10/2006 (4:39 pm) · 1 replies

I was wondering if anyone has come up with a good meathod of tiling missions/terrains so that as a player approaches the end of one the other is loaded (idealy with no interruption)

Maybe I am asking too much ;)

The Trusted One

#1
08/12/2006 (1:22 pm)
I am also looking at implementing similar functionality to the project I am working on. Most of the people on our team are artists and it would greatly speed the workflow if multiple team members could design various areas of the same level concurrently. I serarched the forums/resources and found a few conjectures on how this might be done, but no solid framework. Specifically, I am interested in being able to parse multiple .mis files into a cohesive world. Are there any more experienced Torque developers that could suggest an efficient method to accomplish this?