Upgraded trial to pro and lost features?
by LyhjeHylje · in Torque Game Builder · 08/10/2006 (8:51 am) · 7 replies
I couldn't find any information about this on forums or tdn:
Shouldn't the pro version have tilemap editor like trial? Physics options like mass, inertia, friction etc are also missing and so is "rigid" on collision type list.
Shouldn't the pro version have tilemap editor like trial? Physics options like mass, inertia, friction etc are also missing and so is "rigid" on collision type list.
#2
08/10/2006 (9:41 am)
I have already tried installing TGBP on 2 different machines with the same results.
#3
The tilemap editor is not missing, it is now built-in to the level builder. Read the tilemap tutorial in your documentation/feature tutorials folder for more info on how to use it.
In the change log, "RIGID" was supposed to be removed as an option in World Limits, looks like it accidentally got deleted from the Collision rollout as well.
As for the missing physics options, I am not sure why they disappeared - hopefully just a mistake.
08/10/2006 (9:43 am)
I don't think it is a problem with the install. I just upgraded to 1.1.1 and it is missing the same things. So your new pro version is 1.1.1 now and the trial you downloaded a while ago was 1.1.0.The tilemap editor is not missing, it is now built-in to the level builder. Read the tilemap tutorial in your documentation/feature tutorials folder for more info on how to use it.
In the change log, "RIGID" was supposed to be removed as an option in World Limits, looks like it accidentally got deleted from the Collision rollout as well.
As for the missing physics options, I am not sure why they disappeared - hopefully just a mistake.
#4
08/10/2006 (9:55 am)
Ah, I see. I actually just finished downloading 1.1.1. Perhaps someone from GG can tell us what happened to those physics options.
#5
I noticed the missing Tile Map Builder option last night as well (normally found under Projects/Tile Map Builder...).
Someone at GG can confirm this but I am assuming this is because you can now edit tile layers in the main editor window.
Try this:
1) Run the default 1.1.1 build.
2) In the Create Tab under Tilemaps, drag the Tilemap "newLayer.lyr" onto the scene.
3) Double-click on it or press the edit tab.
4) Click on the "Edit Tile Layer" button in the edit window to edit the layer.
-Unk
08/10/2006 (9:55 am)
Are you using the new version (1.1.1)?I noticed the missing Tile Map Builder option last night as well (normally found under Projects/Tile Map Builder...).
Someone at GG can confirm this but I am assuming this is because you can now edit tile layers in the main editor window.
Try this:
1) Run the default 1.1.1 build.
2) In the Create Tab under Tilemaps, drag the Tilemap "newLayer.lyr" onto the scene.
3) Double-click on it or press the edit tab.
4) Click on the "Edit Tile Layer" button in the edit window to edit the layer.
-Unk
#6
And yes, the Tile Editor is now an integrated piece of the Level Editor.
08/10/2006 (10:42 am)
All the physics are still there, they just have to be accessed from script. There are a couple demo levels using them even. Too many people had problems with them, so they were taken out of the editor for simplicity. They might come back in at a later time.And yes, the Tile Editor is now an integrated piece of the Level Editor.
#7
As Paul has said you can still set the rigid physics from script, it just isn't a fully supported feature of the Level Builder :)
08/10/2006 (4:51 pm)
In the end using Rigid physics has some very serious underlying issues and limiations. We recognize this fact and in response have removed it from the Level Builder until those issues are remedied. We feel very strongly that we fully support all of the functionality we make available in the Level Builder (and if you run into problems and/or bugs feel free to post them on the bugs forum so we can fix them :) and realized that leaving Rigid physics in there was a compromise of that. I assure you the physics is on the list of important things to get remedy and has been talked about for a while now, look for either fixes to it in the next version (after 1.1.1) or at the least an update from us :)As Paul has said you can still set the rigid physics from script, it just isn't a fully supported feature of the Level Builder :)
Torque Owner Doug Linley