Game Development Community

NubCake) question about TGE license...

by Erik Yuzwa · in Torque Game Engine · 08/09/2006 (2:45 pm) · 13 replies

Sorry for the nub post, I just wanted to make sure I've got my license information correct before going off and doing stuff with TGE..;)

I'm planning to update a lot of my game development-related tutorials on my website and was hoping to add a new section for TGE content.

From my understanding about the T2D product, T2D tutorials and/or script source couldn't be publically published but had to remain in the TDN.

Is this the same arrangement with TGE, or am I free to post *script source* (only) to the web?

thanks!

About the author

multi-talented game and web developer based in the glacial ice-caps of Calgary, Alberta. I'm versed in C++, and trying out Torque Game Builder Pro. I hope to get to know you, drop me a line and let's chat.


#1
08/09/2006 (2:47 pm)
Mmmmm...... nub cakes....
#2
08/09/2006 (2:57 pm)
Torque Script is free to do whatever you want with if it's TGE stuff.
#3
08/09/2006 (3:08 pm)
Just cant post any source code publicly, you could however (and the GG Gods can smack me if I am wrong) put private tutorials up for those who can prove they have a license with the source code in it. Serveral similar things have used this forum by creating a thread that people posted too after signing up for the site. Then the moderator compared the details in the applications and approved the ones that posted here as proving they have the License.

The Trusted One
#4
08/09/2006 (3:13 pm)
It would actually be kind of useful to have some sort of SOAP API for checking for Torque license ownership.
#5
08/09/2006 (4:13 pm)
Wow! Thanks for the responses people!

@Cliff: most definitely. Even something that we can hit via PHP to find out :)

@The Trusted One: I hear ya. I never intended on trying to post source to the actual engine, but more of torquescript, etc that you would start using in your first project...

Hmmm

Maybe a better way to go about this is to create a "demo" tutorial, then post it here to find out if it's acceptable for WWW consumption? :)
#6
08/09/2006 (4:21 pm)
I am sure the people here wont have a problem determining that for you, but I really agree with Cliff, GG has to come up with away to allow 3rd party tutorials.

I dont think they want to have to write them?

The trusted One
#7
08/09/2006 (4:25 pm)
That would be TDN. You can write tutorials that will cover both public script and private engine/TGB topics there, and have the access controlled by people's accounts through GG. Mind you, I know not all this is active at the moment, but that is still where you could put this kind of stuff soon enough.
#8
08/09/2006 (5:09 pm)
But what if you want to host the tutorials yourself... such as the folks that host sites that cater to game development tutorials?

TDN is nice, but it doesn't help the tutorial author to protect his copyrights, if he so desires.
#9
08/09/2006 (8:11 pm)
Quote:
But what if you want to host the tutorials yourself... such as the folks that host sites that cater to game development tutorials?

TDN is nice, but it doesn't help the tutorial author to protect his copyrights, if he so desires.

QFT @Cliff...that was my original hope.

To host them on my own site along with my other tutorials...
#10
08/09/2006 (8:35 pm)
Yeah I want the tutorials I write to help MY site, I dont mind posting it on the TDN as well but I want to build the content on my site too.
#11
08/10/2006 (1:10 am)
If you are concerned about copyright, then make sure that the license that you release your information both reflects exactly what is GG owned and what you have contributed which is completely and totally your own, not derived from any GG resources or scripts. I say this not on a general front but because I have seen GPL questions come up recently which would incur a licensing problem if challenged, regardless of the "freely available state" of GG's script assets.

It probably doesn't apply in this case, but it might in many others who hit the search engine here on GG.

Don't mix licenses unless you know the legal particulars of each license in question.
#12
08/10/2006 (11:47 am)
Just an addendum since it wasn't really communicated to the non-TGB community well:

With the release of the free 30-day trial executable, TGB TorqueScript is no longer EULA protected. With all three engines (TGB, TGE, and TSE) you are now allowed to release script code to the public, expressly for this type of situation.

You still may not provide source code, or anything that is part of the licensed content other than what is mentioned above.
#13
08/11/2006 (2:33 pm)
Quote:
Just an addendum since it wasn't really communicated to the non-TGB community well:

With the release of the free 30-day trial executable, TGB TorqueScript is no longer EULA protected. With all three engines (TGB, TGE, and TSE) you are now allowed to release script code to the public, expressly for this type of situation.

You still may not provide source code, or anything that is part of the licensed content other than what is mentioned above.

Thanks for clarifying that @Stephen, I appreciate it! :)