Game Development Community

Done cvs'sing, compiling, but new mission crashes

by Tom · in Torque Game Engine Advanced · 08/09/2006 (10:11 am) · 1 replies

Ok,

i had tse for a while now, but now i finally came around to compile it.

after some problems and some obstecles, i got it compiled.

when i start the engine the demo starts up.

i searched and found that when f11 is pressed a new mission template will load.

i tired and sure enough it loaded, however, after lighing the scene, tse_debug (is it clalled debug?) tse crashes.

my questions:

1. how can i not load the demo
2. how can i start a simple test game from scratch *empty scene then adding stuff*
3. is it possible for me to port a tge game in progress to tse?
4. how do i get the latest tse cvs release witht eh head? i searched and read but could find nothing relavent (im using win cvs 1.2)

answeres to some or all questions are greatly appreciated and welcomed. i hope that eventually this might help out others who just compiled it and want to start with a simple mission:)

#1
08/18/2006 (2:29 pm)
1. edit main.cs change "demo" to launch from another folder ie "terrain_water_demo" "starter.fps" etc.
2. terrain_water_demo is pretty stripped down, also porting "tutorial" from TGE is very simple.
3. sure. images, scripts (mostly), and dts will go over with out change. DIF you will need to recompile using map2difPLus (you have the source in your solution). Also you will need to define your materials in materials.cs
4.Torgue getting started:
tdn.garagegames.com/wiki/TGE/Getting_Started/CVS

Also I believe WinCVS 1.3 is the official (GG) supported version.