Infinite Tiling, is it possible?
by Cryptwalker · in Torque Game Builder · 08/09/2006 (9:16 am) · 6 replies
This process is quite simple in Blitzmax, but is there any possible way to actually perform an infinite tiling using TGB and controlling it instead of using a tile map or scroller?
For example, if I wanted to make a 360 degree shooter, I would want it to be possible to scroll in all directions instead of one, but without the level being limited to the size of the tile map.
For example, if I wanted to make a 360 degree shooter, I would want it to be possible to scroll in all directions instead of one, but without the level being limited to the size of the tile map.
#2
thanks!
08/09/2006 (9:57 pm)
Thats sounds like it. How would I do that through the editor? Or would I have to code it?thanks!
#3
in the new 1.1.1 release (as of this afternoon) you can edit tile layers from within the same level editor view and you simply drag one from your tilemaps create tab onto the scene the go to it's properties (double click it) and configure it from there.
Hope this helps,
-Justin
08/09/2006 (10:05 pm)
Rachid,in the new 1.1.1 release (as of this afternoon) you can edit tile layers from within the same level editor view and you simply drag one from your tilemaps create tab onto the scene the go to it's properties (double click it) and configure it from there.
Hope this helps,
-Justin
#4
08/10/2006 (8:24 am)
Thanks i just got it. New version looks great! Now, i don't see the repeat x, or repeat y options, but I do see wrap x and wrap y options for the tilemap. Is that what you meant?
#6
08/10/2006 (11:58 am)
Perfect, thats what i'm looking for! Thanks again!
Associate Justin DuJardin
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Cheers,
-Justin