Game Development Community

Need Suggestions & Help

by Michael Collins · in Torque Game Engine · 08/08/2006 (3:46 pm) · 3 replies

I have enjoyed the Board Game Monopoly for a long time, and have always wanted an electronic version of the game; however, the current electronic formats of the game leave a lot to be desired (Terrible camera angles, lack of having custom game pieces/cards/houses/hotels, game lacks the atmosphere/fun factor of the board counterpart, etc)

My problem is that I do not know anything about programming (I did some programs in Basic about 10 years ago in college but that's about it), and have no 3D graphics skills whatsoever. What I do have is the full idea of what and how I want the game to be, but don't know how to implement this due to my lack of knowledge in these areas aforementioned. I do not have a cashflow that could pay for a group of 2-3 people to do this for me. I do not care to profit from the game since the enjoyment from it would be more than enough for me and obviously the chances of obtaining a license for the game from its owners (Parker Brothers) is nil.

I don't suppose there would be no one out there that could either offer some tips/help or even their services since the final product would be the payoff. How hard is it to program a game like Monopoly in 3D using the Torque Engine? What about the AI for 6 players? How difficult is it really?

I obviously don't think I could do this alone since it seems like a monumental task to undertake by myself. Any suggestions as to what to do? Thanks for reading.

#1
09/02/2006 (3:35 pm)
You could use the RTS starter kit to get a good camera angle and keep searching the forums for ideas on coding the bot's/com's AI script, i'm no expert but the fps or racing starter kits will never get the game going well, hope that helps a bit and i'll try and find out some more when i can
#2
09/02/2006 (3:42 pm)
The models are going to be reletively easy to make and i could probably contribute one or two like the houses or hotels unless you want custom pieces, and also you could use the server option in the starter packs to let people play over the internet if that's what you were thinking
#3
09/02/2006 (3:46 pm)
If you're not a programmer, why complicate things with 3D? Why not develop in TGB or GameMaker or any other 2D dev tool? Art would be much easier as you could just scribble things in MS Paint and save them out. It might not look pretty, but I bet you knock up something that looks like a hat, car, iron, and whatever other playing pieces in much less time than you could model them.