Transparent wall
by Davide Archetti · in Torque Game Engine · 04/27/2002 (5:29 am) · 6 replies
Hi all,
does somebody know if there is a way to render a transparent wall? That is, normally the wall is rendered solid, but when the wall is between the camera and the player, and the player is hidden by the wall itself, is it possible to rendere the wall transparent so you can always see the player?
does somebody know if there is a way to render a transparent wall? That is, normally the wall is rendered solid, but when the wall is between the camera and the player, and the player is hidden by the wall itself, is it possible to rendere the wall transparent so you can always see the player?
#2
08/24/2002 (2:26 pm)
There is a VERY easy way to make a transparent wall. Create a wall object using Valve Hammer which is just a rectangular box. Instead of using a rock or metal texture on the box, use the NULL texture. There you are done. Put the null textured box in your mission. It will be invisible because the engine does not render null textured faces.
#3
Davide, do you want the walls to fade out a bit when they are in the way of the player view so you can see the player?
08/27/2002 (7:43 am)
Robert, i don't think he wants invisible walls...Davide, do you want the walls to fade out a bit when they are in the way of the player view so you can see the player?
#4
08/27/2002 (11:03 am)
yes thats what he is looking for. its found in many console games too. especially 3rd person shooters.
#5
08/27/2002 (11:03 am)
Yes, Stuart you're right... I know my english isn't perfect ;-). At the moment I'm working on others features of the engine just to improve my knowledge, but if someone has a suggestion it's always welcome.
#6
08/27/2002 (12:04 pm)
You could change the camera's point of view. Rotate the camera programatically so to speak.
Torque Owner Nick Carnevalino