Game Development Community

Sixth Extinction RTS Demo Team Recruitment

by Chad Freseman · in Jobs · 08/06/2006 (3:03 pm) · 9 replies

Please view the project description here:

Garage Games Project Description

Thanks,
Chad Freseman

#1
08/09/2006 (3:08 am)
Where were the bad ass projects like this when I was searching for a team to work with?! Now I'm too busy on a commercial game and I don't have time anymore. I would have killed to work with a team who isn't screwing around and who knows what they are doing.
#2
08/14/2006 (8:55 pm)
Thanks Anton!

No Torque programmers have contacted us so I am adding some highlights of the design in hopes of attracting some additional talent.

There is a completely new approach applied to player micro and macro and some revolutionary additions to the standard RTS interface that greatly streamline how a player interacts with the game.
As I said above I have been working on the design for 8 years. Prior to working on the game I was a physics major. This means I have the ability to understand complex systems, devote myself to overwhelming tasks, and perform research; the game design clearly reflects this. There have been 52 major version of the tech tree; there exist geopolitical themes throughout the Universal Cylindrical Tech Tree.

I have spent hundreds of hours studying the mechanics of what an RTS gamer does with their left hand, right hand, and eyes and then designing an interface for maximum efficiency. RTS is about strategy, yes, but it is also greatly about speed and overwhelming the brain of your enemy; in this game you will not have to fight with the interface to make the things happen.

The interface is designed to allow for:
Maximum speed: There is a naturally created pattern of right-hand, left-hand, right-hand for issuing orders and an intuitive use of right mouse clicking to accomplish more complicated orders.
Minimal "eyes off monitor" as there is minimal displacement of the left-hand from the home location
Minimal main window unit "hunting" with the mouse
The use of color-coded and geometric patterns as a method to convey information to the gamer at a glance
A gamer can do everything with the mouse if they choose; this will mostly apply to recreational gamers or when first starting out on the learning curve.

Tons of realism
The game is completely self consistent; this was a huge deal to me, I spent a great deal of time reading and looking for advice from knowledgeable people in all aspects of modern military warfare. The mathematics of modern warfare technology used are based on the real equations that a company like Raytheon would use in calculating missile-to-target success ratios in various jamming environments. These equations were then broken down and built back up using "addition" instead of "multiplication" for the least amount of CPU time per calculation. The same applies to probability equations for tank warfare and infantry combat.

Ok, that was kinda fun there.
The best I can hope for is that people will read my little thing here and help keep this thread alive or at the very least the moderators will not stop me from bumping my thread until we have a few more talented programmers.

We are making progress everyday; lately it has been in pathfinding and some minor graphical additions. I am working on this game every waking moment (give or take) churning out task documentation, answering questions or doing the tasks that will help another member focus on what they are best suited. I am as serious as a heart attack about getting this demo created and reaching the full production version. I do not push this intensity onto the team members; I am incredibly grateful for the help I have received already and I do my absolute best to make everyone on the team feel appreciated and connected to the project.


Lates,
Chad
#3
08/26/2006 (10:14 pm)
Our team is nearly complete!
We need two additional programmers.

We have enough talent in the graphics department now. We expect to have all the units in the game modeled and animated in two to three months and then focus on structures and other non-player organic objects.

In the programming department we have two members with very strong abilities. The addition of two more programmers experienced with RTS and/or the Torque Game Engine will round out our programming team very well. So this is a shout-out to all the programmers out there, come be part of a well-organized and driven team!

Thanks,
Chad
#4
09/21/2006 (12:54 pm)
Three of our programmers are very talented and professional. The project has been going very well thus far. We are making progress daily in either art assets or programming/scripting. We have working pathfinding routines, and have made progress in the scripting of the resource system. We are currently working on customizing the RTS unit class and squad/formation coding.

However, our collective knowledge of TGE is our limiting factor.

We need one or two programmers with previous experience with TGE.

Thanks,
Chad
#5
09/21/2006 (1:28 pm)
Why dont you post a .plan? that is the best way to let us all see how things are progressing.
#6
11/15/2006 (1:20 am)
The original post has been updated.

The updates include defined recruitment positions, new images and an audio commentary about the game.

thx ya'll
Chad
#7
12/12/2006 (8:25 pm)
Chad,

While I have some "old school" programming experience, realistically I have no tangible skills to offer you at this time. I am less than a novice with TGE, but I'm very interested in keeping tabs on your project; I find your comments on interface design especially intriguing. I also have ideas about an RTS based game and would love to leech off of your enthusiasm and experiences as I motivate towards building a team of my own.

So, keep posting.

-Ben
#8
12/28/2006 (5:15 pm)
Updated screen shots, team member list and talent needed.

Please view the project description here:

Garage Games Project Description

Thanks,
Chad Freseman
#9
01/18/2007 (9:01 am)
Updated screen shots.

An audio commentary about the design.

A video about the project.

Can be viewd here:
Garage Games Project Description

We are in need of programmers at this time. Our art assets are coming a long great!

Chad