Managed Torque Game Engine?!?!?
by Anton Bursch · in General Discussion · 08/06/2006 (5:02 am) · 24 replies
Migrating Game Technology from Native to Managed Code
Speaker: Josh Williams, GarageGames
GarageGames, in collaboration with the Microsoft XNA group, recently ported its full-featured game engine to managed code for Windows XP, Windows Vista, and Xbox 360. In this session, Josh Williams and the GarageGames XNA engineering team dive into the technical issues encountered while successfully porting a complex suite of game technologies from C++ to C#, .NET, and the XNA Framework. Attendees will walk away with a good understanding of what architectural and low-level code changes are required to create large, full-featured, high-performance managed code bases. The GarageGames team will discuss lessons from the trenches, technical design strategies and their trade-offs, performance statistics, and more.
... i'm speachless...
... ok, is this completed conversion of TGE going to be available to licensees?
Speaker: Josh Williams, GarageGames
GarageGames, in collaboration with the Microsoft XNA group, recently ported its full-featured game engine to managed code for Windows XP, Windows Vista, and Xbox 360. In this session, Josh Williams and the GarageGames XNA engineering team dive into the technical issues encountered while successfully porting a complex suite of game technologies from C++ to C#, .NET, and the XNA Framework. Attendees will walk away with a good understanding of what architectural and low-level code changes are required to create large, full-featured, high-performance managed code bases. The GarageGames team will discuss lessons from the trenches, technical design strategies and their trade-offs, performance statistics, and more.
... i'm speachless...
... ok, is this completed conversion of TGE going to be available to licensees?
About the author
I design and direct games for Somatic Vision. We primarily make games for use with biofeedback, but our latest game, Tropical Heat, a jet ski racing game, is for regular gamers and is available on PC/Mac and will be available on ipad and iphone soon.
#22
I am pretty excited. I was moving away from the game hobby in favor of working in C#. So this will probally bring me back.
Pretty neat.
08/07/2006 (3:28 pm)
I think the line he is talking about is:Quote:which would indicated that more than one engine was converted.
successfully porting a complex *suite of game technologies* from C++ to C#, .NET, and the XNA Framework.
I am pretty excited. I was moving away from the game hobby in favor of working in C#. So this will probally bring me back.
Pretty neat.
#23
08/07/2006 (3:50 pm)
That and they explicitly mention the 360, which TGE has never existed on and TSE well... yeah. I'd say things directlier, but I don't think I'm supposed to do stuff like that ;P.
#24
08/07/2006 (3:58 pm)
Hehe.. I thought you were pointing me at that for my reply that C# could be cross-platform, not if it would work on TSE or TGE. DOH!
Torque 3D Owner Jonathon Stevens