Game Development Community

Edges of world

by Gary Roberson · in General Discussion · 08/05/2006 (6:24 pm) · 4 replies

Okay guys,

I'm creating my first level in the torque editor. As I scroll through the world editor, it just seems to keep on scrolling, with no end in sight. I do see red and green lines running across the board, but so far theree are more blue and white squares across even them

My question is : Does Torque support edges? Edges are boundaries that define the end of the game world.
If not, does anyone know of a simple technique to define game edges!

#1
08/05/2006 (6:32 pm)
The green and red lines are the mission boundries. You can adjust their size in the mission editor. Torque automatically tiles the terrain so you can't fall off the edge. There is a resource, and instructions in the 3 books that are out (3d programming all in one, advanced 3dpai, and the newest book the game programmers guide to torque) on how to set boundries where when a player hits it, they get respawned somewhere you choose.
#2
08/05/2006 (6:34 pm)
Hi,

Torque terrains tile infinitely under default settings. However, there is a tile switch in the world editor controls for terrain objects. The easiest way to use it is to enter the world editor (F11) then find a terrain object and scroll down until you see Tile. It should be darkened by default so you will need to click it to turn off terrain tiling. One caveat to this is that terrain painting and sculpting only work when the tiled option is activated. So you will want to turn it back on whenever you need to change your terrain. That aspect can be confusing the first time you try to paint textures on your terrain without effect. :)

I hope that helps.
#3
08/05/2006 (6:43 pm)
Thanks guys,

You two were a tremendous help. Will I see you at the IDC conference in October this year!
#4
08/05/2006 (7:53 pm)
I probably won't be able to make it. Maybe by next year, I'll have something to show.