Window resize/ fullscreen error
by Jon Law · in Torque Game Engine · 08/04/2006 (1:07 pm) · 1 replies
It seems that every time i try to resize the screen or put it into fullscreen mode the game crashes and i cant figure out what is going on.. here is the console
//==============================================
--------- Initializing: Torque Creator ---------
Loading compiled script creator/editor/editor.cs.
Loading compiled script creator/editor/particleEditor.cs.
Loading compiled script creator/scripts/scriptDoc.cs.
Loading compiled script creator/ui/creatorProfiles.cs.
Loading compiled script creator/ui/InspectDlg.gui.
Loading compiled script creator/ui/GuiEditorGui.gui.
Engine initialized...
Basic mouse capture enabled.
*** Load Main Menu
Basic mouse capture enabled.
Basic mouse capture enabled.
Basic mouse capture enabled.
creating path starter.fps/client/scripts/client/config.cs
creating path starter.fps/client/scripts/client/config.cs
starter.fps/client/scripts/optionsDlg.cs (128): Unknown command onAction.
creating path starter.fps/client/scripts/client/config.cs
Cleaning up the display device...
Killing the texture manager...
Making sure the rendering context is not current...
Deleting the rendering context...
Destroying the window...
>> Attempting to change display settings to fullscreen 800x600x32...
Successfully set up AGLFullscreen support [800 x 600 x 32 : 0Hz]
Created new Fullscreen window for GL [800 x 600].
//===========================================================
any help is greatly appreciated
thanks
~Jon
//==============================================
--------- Initializing: Torque Creator ---------
Loading compiled script creator/editor/editor.cs.
Loading compiled script creator/editor/particleEditor.cs.
Loading compiled script creator/scripts/scriptDoc.cs.
Loading compiled script creator/ui/creatorProfiles.cs.
Loading compiled script creator/ui/InspectDlg.gui.
Loading compiled script creator/ui/GuiEditorGui.gui.
Engine initialized...
Basic mouse capture enabled.
*** Load Main Menu
Basic mouse capture enabled.
Basic mouse capture enabled.
Basic mouse capture enabled.
creating path starter.fps/client/scripts/client/config.cs
creating path starter.fps/client/scripts/client/config.cs
starter.fps/client/scripts/optionsDlg.cs (128): Unknown command onAction.
creating path starter.fps/client/scripts/client/config.cs
Cleaning up the display device...
Killing the texture manager...
Making sure the rendering context is not current...
Deleting the rendering context...
Destroying the window...
>> Attempting to change display settings to fullscreen 800x600x32...
Successfully set up AGLFullscreen support [800 x 600 x 32 : 0Hz]
Created new Fullscreen window for GL [800 x 600].
//===========================================================
any help is greatly appreciated
thanks
~Jon
About the author
Torque Owner Paul Scott
Default Studio Name
If you run the debug version in Xcode's debugger, you can get an even better handle on it.
If you want some advice on where to start looking, post the crash log here, and it's much more likely that you'll get useful help from the GG community.
Share and Enjoy
/Paul