Particle Emission rate effected by effect's velocity
by Simon Jensen · in Torque Game Builder · 08/04/2006 (11:50 am) · 0 replies
I'd love to see a way to have a particle emitter be forced to emit a new particle when the emitter has moved X distance/pixels as opposed to a time based emission rate.
This would be ideal for generating consistent trails behind varible speed items such as jets, missiles, muddy footprints etc etc.
This would be ideal for generating consistent trails behind varible speed items such as jets, missiles, muddy footprints etc etc.