Weapon animation export problem
by game4Rest · in Artist Corner · 08/04/2006 (12:14 am) · 2 replies
Hi~
I have a problem that is weapon animation export with no bone.
I've samples of weapon animation that successfully exported.
So, I just made mine same as that samples.
Hierarchy, .cfg file, .cs file just like samples.
When I checked .dump file, there were no error msg.
I made right sequence dummy (at least I think so..)
I could see my object in show tool as a dts file,
however, could not see any sequence for animation.
The animation didn't work at all.
There were no sequence. Moreover, no info in tread controls in show tool.
Have I lost something in this process?
I have no idea what is wrong..
I really need ur help __)
thank
I have a problem that is weapon animation export with no bone.
I've samples of weapon animation that successfully exported.
So, I just made mine same as that samples.
Hierarchy, .cfg file, .cs file just like samples.
When I checked .dump file, there were no error msg.
I made right sequence dummy (at least I think so..)
I could see my object in show tool as a dts file,
however, could not see any sequence for animation.
The animation didn't work at all.
There were no sequence. Moreover, no info in tread controls in show tool.
Have I lost something in this process?
I have no idea what is wrong..
I really need ur help __)
thank
About the author
Recent Threads
#2
Thanks for your reply,
I think I was not specific enough in my post. Sorry for that.
I was trying to get dsq file using max 7.0.
And finally, I managed to get sequences. What I forgot, in fact I didn't know, was to
plant sequences inside the DTS before making dsq.
Thanks again for your concern.
Hongjin
08/04/2006 (7:31 am)
@Rex,Thanks for your reply,
I think I was not specific enough in my post. Sorry for that.
I was trying to get dsq file using max 7.0.
And finally, I managed to get sequences. What I forgot, in fact I didn't know, was to
plant sequences inside the DTS before making dsq.
Thanks again for your concern.
Hongjin
Torque Owner Rex
BrokeAss Games
...or if you're embedding the animation within the dts file, same as above. You need something within the Scene to hold the data needing exporting to the target format. Data such as: FPS, Cyclic, Ground Transforms, frameNumbers, visibility, triggers.