The continuity of game (p2p)
by Mquaker · in Technical Issues · 08/03/2006 (7:03 pm) · 0 replies
On the networking architecture of TGE,
when clients are playing a game like general MMO FPS games,
though the game master client out of there, .
Can players continue the MMO game without stopping of game?
(the game don't drop out, but the game still keeps.)
other client is equal to new master client,host)
let me figure out the way to impliment p2p
when clients are playing a game like general MMO FPS games,
though the game master client out of there, .
Can players continue the MMO game without stopping of game?
(the game don't drop out, but the game still keeps.)
other client is equal to new master client,host)
let me figure out the way to impliment p2p
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