Game Development Tools and Software
Home
Products
Torque 3D
Torque 2D
Store
Home
Genre Kits
Tools
Art Packs
Games
Community
What's New
Blogs
Resources
Forums
Dev Interviews
Made with Torque
Support
Documentation
Submit Bugs
Paid Support
Services
Education
Company
About GarageGames
Employment
Licensing
Licensing FAQ
RSS Feeds
Logo Guidelines
Contact Us
Register
Login
Cart
Game Development
Community
What's New
Blogs
Resources
Forums
Turn off culling on the player?
by
Jeff Murray
·
in
Technical Issues
·
08/03/2006 (11:31 am)
·
1 replies
Torque Owner
Jeff Murray
Default Studio Name
About the author
Recent Threads
Vista and ATI -> Some polygons are stretch to infinite
Maya Quaternion Solved
User Friendly DTS
Vista says no
Great big megacompany wants Torque programmers
Next
Next Thread
Prev
Previous Thread
More from Technical Issues
Login to reply to this thread
Torque Owner
Paul /*Wedge*/ DElia
#1
08/03/2006 (11:31 am)
Does giving the player a larger scale help at all? Generally the culling of .dts models is only done if the center of the object isn't visible in the camera, are you sure there's not some weird offset with that either?
Login to reply to this thread
Post a blog
Add a resource
Start a Thread
All Products
3rd Party Addons
iTorque 2D
iTorque 3D
TGE
TGEA
Torque 2D
Torque 3D Pro
Torque X
Torque Owner Paul /*Wedge*/ DElia