The host changing in multiplayer online games
by Mquaker · in Torque Game Engine · 08/02/2006 (10:21 pm) · 7 replies
While I'm playing the multiplayer online game, I am the host of the game.
If I get out of the game, can other player replace me as the host? namely the changing of host?
(peer server, game server)
Could you tell me what you think?
Thanks~
Note.
==> Not the joining of a server such as call of duty or day of defeat But the host changing in common multi-online games.
If I get out of the game, can other player replace me as the host? namely the changing of host?
(peer server, game server)
Could you tell me what you think?
Thanks~
Note.
==> Not the joining of a server such as call of duty or day of defeat But the host changing in common multi-online games.
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visit : http://www.quakedev.net
#2
08/04/2006 (5:04 pm)
if (%major crossPosting == true)
{
$answers = false;
}
else
{
$answers = true;
}
#3
In substance, I didn't know well the concept of this forum.
I felt impelled to solve this problem.
As quick as possible, I wanted to get what you think.
In the future, I will hold your principle.
But it's impossible to delete five forums.why can it delete??
Thanks~~
And now...
Is there a solution of the problem(the host changing on multi online game)?
08/05/2006 (12:37 am)
Sorry, In substance, I didn't know well the concept of this forum.
I felt impelled to solve this problem.
As quick as possible, I wanted to get what you think.
In the future, I will hold your principle.
But it's impossible to delete five forums.why can it delete??
Thanks~~
And now...
Is there a solution of the problem(the host changing on multi online game)?
#4
08/05/2006 (1:03 am)
To be fair, guys, the cross posting etiquette thing is pretty cultural.
#6
edit: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10461
08/05/2006 (4:13 am)
There is a Peer Connection resource somewhere. It would probably help you do what you want to do.edit: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10461
#7
***
I need a sort of algorithm with a detailed explanation more than the resource of peerconnection.
namely, when send/receive a datablock and Ghost object,
though a deletion request, can it load into local ghost obejects?
If it is impossible, can it take by loading into local?
Could you give me a tutorial?
Good luck~
08/06/2006 (11:23 am)
Thanks~***
I need a sort of algorithm with a detailed explanation more than the resource of peerconnection.
namely, when send/receive a datablock and Ghost object,
though a deletion request, can it load into local ghost obejects?
If it is impossible, can it take by loading into local?
Could you give me a tutorial?
Good luck~
Torque Owner Alexander Loren