Game Development Community

Radiant portals on mac

by Jon Law · in Torque Game Engine · 08/02/2006 (8:30 pm) · 3 replies

I am well aware that there are instructions for setting up radiant to work for torque. but unfortunatly these only work on pc. what i want to know is... How would one go about creating a portal in radiant for mac, i can't seem to find it anyways. Also on an interior that has a portal, if it intersects the terrain, the terrain is ignored so long as the terrain is inside the diff.. is this correct.

Thanks again
~Jon

#1
08/11/2006 (11:43 am)
Go have a look for MacRadiant 1.4 - it works on Mac, and it has an Intel binary if you've got a new one. I use it, it works great.

Sorry, can't answer your second question.
#2
08/20/2006 (9:00 am)
Hi Jonathan,

I finally figured out your problem with portals, I am having the same problem that you are, at least that's what I think. I can't find an entity defined in MacRadiant for doing portals but mine goes one step further... I can't get transparency to work for the interior. I applied the patch (search for interior transparency patch and you'll find it) but I couldn't get it to show my glass "portal" as transparent...

Not that either of us will see a reply, but if you do manage to get something to work please let me know. I would very much like to avoid purchasing parallels just so I can make a meager attempt at making a map work.

I don't know why I bother posting in the forums...
#3
08/23/2006 (9:08 pm)
Oy i guess ill just wait for constructor