Game Development Community

What new player animations do you need?

by Christian Herzog · in Torque Game Engine · 08/02/2006 (2:20 am) · 8 replies

Hello GarageGames-Community!

I thought long where this should be posted, and my final conclusion was here, to the tge owners.
So if it's in the wrong place, please move it ;)

I am currently developing some player content packs for the 3d-diggers (www.3d-diggers.de)
Currently we've got the following animations planed:
Root
Run
Side
Back
Jump
Fall
Land
Standjump
Light_recoil
Headside
Head
Look
Looksn
Lookms
Looknw
Sitting
Death1
Death2
Taunt1
Taunt2
Taunt3

The skeleton is based on the standard player in order to get a maximum of compatibility (do you write it like that? :D )

And now to you guys and why I'm writing this:
We thought it would be a good idea to create some "special" animations, which you might need. That's why I'd like to know, what animations you want!
If you are interested, write me a short email ( Giggsy@gmx.at ) or simply post here.
It is planed to create 3-5 "custom" anims.
I'll pick the ones named most within about a week, so, happy posting ;)

A few ideas are:
punch
kick
hug
layDown (on floor or on bed ...actually the same but different Z )
openCarDoor
.
.
.
And so on, depending on what type of games you are developing.

#1
08/02/2006 (6:26 am)
Hi,

Sounds good. Here are some just off the top of my head.

Walk, no weapon ****
Sneak **
Rotate/Spin (currently default player rotates without moving legs)
Crawl
Swim
Tread water

Thanks for posting this
#2
08/02/2006 (6:33 am)
Sitting (idle) on motorbike
sitting (idle) in car -- legs need to be straight out rather than bent as when on a chair
a few different recoils would be good: pistol, rifle, shotgun, machine gun

thanks..
#3
08/02/2006 (6:57 am)
Hi Christian,

Climb - For ladders
Crouch - Idle and movement
Prone - Idle and movement
Swim
#4
08/02/2006 (10:36 am)
How about several "use" functions?

- Reach out and open door (towards player or away from player)
- Reach out and push button
- Type at keyboard
- Push (one handed and two handed)
#5
08/02/2006 (11:31 am)
I second Walk, no weapon
#7
08/02/2006 (2:11 pm)
Jump no weapon
walk no weapon
run no weapon
yoga
weapon hand pose - one handed weapon
weapon hand pose - rocket/bazooka
dance
open crate/trunk
push/pull crate/trunk
kick
kick door open
jump flip
jump sideway
taunt - various ways
punch with back of long weapon
punch with back of short weapon
drink
drunk
barf
pass out
drown
reach for item
draw weapon
holster weapon
wing bat/mace
#8
08/07/2006 (11:24 pm)
Ok, thanks for the suggestions :)

I've noted allmost all of the animations, but for the first pack I'll probably include:
walk
sneak_idle
sneak_walk
recoil_pistol
door_open
door_close

Since I am not a tork-programmer though, there will be no script support.
This means you have to implement the actions yourself(or use some resources).