Whack a Mole datablock error
by Richard Van Stone · in Torque Game Builder · 08/01/2006 (10:25 am) · 1 replies
I don't know if I've entered in something incorrectly but I'm not sure what's going on here.
I created a datablock for the moles and then went into TGB and set the datablock to the appropriate selection, then went back and imported 8 mole hills to set them as spawnpoints. I then saved my project and reloaded. When I did this the molehills were now half the size I originally set them, no longer connected to the spawnpoint datablock which was odd. In addition to that on reload the datablock does not exist anylonger. However, if I hit f5 to start the game, then stop it the datablock exists. Has anyone encountered this problem before?
Rich
*note* Crosspost since I posted in the public forums :D
I created a datablock for the moles and then went into TGB and set the datablock to the appropriate selection, then went back and imported 8 mole hills to set them as spawnpoints. I then saved my project and reloaded. When I did this the molehills were now half the size I originally set them, no longer connected to the spawnpoint datablock which was odd. In addition to that on reload the datablock does not exist anylonger. However, if I hit f5 to start the game, then stop it the datablock exists. Has anyone encountered this problem before?
Rich
*note* Crosspost since I posted in the public forums :D
About the author
Torque Owner Doug Linley
//--------------------------------------------------------------------------------------------- // Torque GameBuilder. // Copyright (C) GarageGames.com, Inc. //--------------------------------------------------------------------------------------------- exec("./respawnPoint.cs"); //--------------------------------------------------------------------------------------------- // startGame // All game logic should be set up here. This will be called by the level builder when you // select "Run Game" or by the startup process of your game to load the first level. //--------------------------------------------------------------------------------------------- function startGame(%level) { $levelForRestart = %level; //exec game scripts exec("./mole.cs"); exec("./moleLevel.cs"); .........