How to set up debris shapes
by Ishbuu · in Torque Game Engine · 07/30/2006 (12:43 am) · 8 replies
Ello all!
I was trying to figure out how to set up debris shapes in a modeling program. I know that there is a way to make bits spray out in multiple directions, and I know that all of these came from one model, but my question is how to set this up in 3ds max? Any help would be appreciated :)
[Ishbuu]
I was trying to figure out how to set up debris shapes in a modeling program. I know that there is a way to make bits spray out in multiple directions, and I know that all of these came from one model, but my question is how to set this up in 3ds max? Any help would be appreciated :)
[Ishbuu]
About the author
#2
EDIT: Just to clarify all the shapes show up in show tool, so the problem must be something about how i'm setting it up someplace i suppose?
Edit2: Seems that there are some other problems here. The flying vehicle which I'm trying to explode doesn't trigger its explosion when it dies. I'm 99% sure this is related to the previous problem, If anyone knows anything about either of these happening i'd appreciate it.
[Ishbuu]
07/30/2006 (12:36 pm)
I tried the above, and i can't quite get it to work. The first shape in the heirarchy shows up, but none of the others. What could be wrong here?EDIT: Just to clarify all the shapes show up in show tool, so the problem must be something about how i'm setting it up someplace i suppose?
Edit2: Seems that there are some other problems here. The flying vehicle which I'm trying to explode doesn't trigger its explosion when it dies. I'm 99% sure this is related to the previous problem, If anyone knows anything about either of these happening i'd appreciate it.
[Ishbuu]
#3
07/30/2006 (1:11 pm)
Could you post a screenshot of the linkage of your model? Maybe that helps.
#5
07/30/2006 (1:50 pm)
Hard to say. Looks fine from the screenshot. Maybe the problem is elsewhere?
#6
Seems as this must be an engine glitch or something like that, and I honestly don't know of a workaround....
I'll try and see if I can hack it in :\
Thanks for the help
[Ishbuu]
07/30/2006 (1:52 pm)
Well at least I know I was doing it right :(Seems as this must be an engine glitch or something like that, and I honestly don't know of a workaround....
I'll try and see if I can hack it in :\
Thanks for the help
[Ishbuu]
#7
I noticed this when things like ifl animations, particles and debris was not working correctly or sometimes at all. This is most likely why you're having troubles.
07/31/2006 (12:14 am)
Explosions.cc was broken in 1.4. I noticed this when things like ifl animations, particles and debris was not working correctly or sometimes at all. This is most likely why you're having troubles.
#8
This is very similar to my machine, I'm just curious, what temp is your processor at at this speed, did you change vcore to get it stable, and did you change your bus speed?
Edit: Also, how's it coming with debris? I'd like to have that implimented and working in my build as well.
09/19/2006 (5:40 am)
Sorry to hi-jack your thread Ishbuu, I noticed in a different thread you mention your machine specs, Quote:Hardware: Dual 6800 in sli, x2 3800+ @ 2.6ghz (stable), 1gb ram. Doesn't seem like a very contreversial rig to me, all the dual core drivers are in place and tge runs normally, strange eh?
This is very similar to my machine, I'm just curious, what temp is your processor at at this speed, did you change vcore to get it stable, and did you change your bus speed?
Edit: Also, how's it coming with debris? I'd like to have that implimented and working in my build as well.
Torque Owner Martin Schultz