Game Development Community

How to set up debris shapes

by Ishbuu · in Torque Game Engine · 07/30/2006 (12:43 am) · 8 replies

Ello all!

I was trying to figure out how to set up debris shapes in a modeling program. I know that there is a way to make bits spray out in multiple directions, and I know that all of these came from one model, but my question is how to set this up in 3ds max? Any help would be appreciated :)

[Ishbuu]

#1
07/30/2006 (5:47 am)
Just copy your existing model and add a lot of shapes just like the model shape itself and name it with the same detail number like the model. Example: You have a shape model named "SpaceFighter5" (so a detail of 5) then you simply add lots of shapes with any name and a detail number of 5 at the trail, like "debrisA5", "MySecondDebrisSHape5" and so on.
#2
07/30/2006 (12:36 pm)
I tried the above, and i can't quite get it to work. The first shape in the heirarchy shows up, but none of the others. What could be wrong here?

EDIT: Just to clarify all the shapes show up in show tool, so the problem must be something about how i'm setting it up someplace i suppose?

Edit2: Seems that there are some other problems here. The flying vehicle which I'm trying to explode doesn't trigger its explosion when it dies. I'm 99% sure this is related to the previous problem, If anyone knows anything about either of these happening i'd appreciate it.

[Ishbuu]
#3
07/30/2006 (1:11 pm)
Could you post a screenshot of the linkage of your model? Maybe that helps.
#4
07/30/2006 (1:43 pm)
Ignore my oh so amazing naming scheme, its oh so special...

Linky!

[Ishbuu]

Edit: I just post too fast >.< I fixed the explosion problem, this is the only thing I have left to fix. Oh and I know i have to add lod, I would just like to have it work before I go doing that :)
#5
07/30/2006 (1:50 pm)
Hard to say. Looks fine from the screenshot. Maybe the problem is elsewhere?
#6
07/30/2006 (1:52 pm)
Well at least I know I was doing it right :(

Seems as this must be an engine glitch or something like that, and I honestly don't know of a workaround....

I'll try and see if I can hack it in :\

Thanks for the help

[Ishbuu]
#7
07/31/2006 (12:14 am)
Explosions.cc was broken in 1.4.

I noticed this when things like ifl animations, particles and debris was not working correctly or sometimes at all. This is most likely why you're having troubles.
#8
09/19/2006 (5:40 am)
Sorry to hi-jack your thread Ishbuu, I noticed in a different thread you mention your machine specs,

Quote:Hardware: Dual 6800 in sli, x2 3800+ @ 2.6ghz (stable), 1gb ram. Doesn't seem like a very contreversial rig to me, all the dual core drivers are in place and tge runs normally, strange eh?

This is very similar to my machine, I'm just curious, what temp is your processor at at this speed, did you change vcore to get it stable, and did you change your bus speed?

Edit: Also, how's it coming with debris? I'd like to have that implimented and working in my build as well.