Game Development Community

Crawling on Walls

by Ed Johnson · in Torque Game Engine · 07/29/2006 (4:42 pm) · 2 replies

I've been playing Ultimate Spiderman the last week, which has some awesome physics. Being how I am, in the back of my mind I'm trying to reverse engineer the physics and techniques they used to pull off web swinging and crawling.

I'll try it one thing at a time though... anyone know where to start when attempting to 'attach' or 'mount' a player object to a surface of a DIF building (or maybe an invisable "crawl zone")... should also be able to move around, or 'crawl', on the wall.

Any advice is appreciated, just needing a point in a direction - not asking for a resource or anythin.

#1
07/29/2006 (6:46 pm)
Hi Ed,
There's lots of directions you could take to implement this, but it will almost certainly involve some tricky futzing with gravity in the source code. Check out these links for some ideas:

Chris Evans' Dynamic and Individualized Gravity resource.

Discussion of spherical worlds in TGE/TSE.

Brian Richardson's "Stupid WheeledVehicle Tricks" resource, including sticky wheels for driving on walls.

Frank Carney's post on Walking on Walls.

All praise to Google, from whence all searchy goodness flows! Hallelujah!
#2
08/01/2006 (12:39 pm)
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