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World editor question

by Horst Leykam · in Torque Game Engine · 07/29/2006 (4:29 pm) · 3 replies

Hi,

I've been playing with Torque for a few weeks, and have worked out the graphical side of the engine (.dif files, .dts files, shape scripts, etc.), but I've come across something very frustrating. I've been having a bit of trouble rotating things in the World Editor. I've been modifying the rotation value in the World Editor Inspector, and creating the objects at the camera angle, but is there an easier way?

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#1
07/29/2006 (5:18 pm)
Yes there is. In the world editor creator, click on the object you want to rotate. You'll see it highlighted, and the xyz lines will show up. Press the alt key and while holding it, click on the line you want to rotate on and move your mouse. File,save, and you are done.
You can move objects the same way by just click/dragging the lines, and resize by pressing cntrl-alt-click and drag.
#2
07/29/2006 (6:36 pm)
It worked. Thanks!
#3
07/29/2006 (6:50 pm)
FYI: Rotating with the alt key will always rotate the object around its center. Using the numeric transform will rotate it around the origin of its bounding box, which can be (deliberately or accidentally) off-center.

That tripped me up not too long ago. =)