World editor question
by Horst Leykam · in Torque Game Engine · 07/29/2006 (4:29 pm) · 3 replies
Hi,
I've been playing with Torque for a few weeks, and have worked out the graphical side of the engine (.dif files, .dts files, shape scripts, etc.), but I've come across something very frustrating. I've been having a bit of trouble rotating things in the World Editor. I've been modifying the rotation value in the World Editor Inspector, and creating the objects at the camera angle, but is there an easier way?
I've been playing with Torque for a few weeks, and have worked out the graphical side of the engine (.dif files, .dts files, shape scripts, etc.), but I've come across something very frustrating. I've been having a bit of trouble rotating things in the World Editor. I've been modifying the rotation value in the World Editor Inspector, and creating the objects at the camera angle, but is there an easier way?
#2
07/29/2006 (6:36 pm)
It worked. Thanks!
#3
That tripped me up not too long ago. =)
07/29/2006 (6:50 pm)
FYI: Rotating with the alt key will always rotate the object around its center. Using the numeric transform will rotate it around the origin of its bounding box, which can be (deliberately or accidentally) off-center. That tripped me up not too long ago. =)
Torque Owner Mike Rowley
Mike Rowley
You can move objects the same way by just click/dragging the lines, and resize by pressing cntrl-alt-click and drag.