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Problem with Creating Lighting Object

by game4Rest · in Torque Game Engine · 07/29/2006 (2:51 am) · 2 replies

Hi folks,

I followed document to create new lighting object in my mission. But I can't see any result.
Would someone let me know if I made any mistake from below?

1. Open up light editor by hitting F11 -> F12
2. make datablock by File->clone->enter 'testLight' into datablock name, then hit 'create'
(it doesn't ask me what datablock to clone. ????)
3. check 'enabled', enter '10' for radius
4. save by File->save
5. hit F4
6. click sgUniversalStaticLight from Environment tree
7. enter object name and trying to select datablock but no datablock appears

I don't know why I can not see any datablock to select from my procedure 7.
I can see testLight.cs in the sgLights folder, but it is empty.

So, am I missing something creating lighting object?

Any help will be highly appreciated.

Thank you.

Hongjin

#1
07/29/2006 (4:42 am)
Hi Hongjin,

Try using 'File->New'. 'Clone' copies the currently selected datablock (listed in the light editor's datablock drop down). If no datablocks are listed in the drop down cloning probably won't work (nothing to clone).
#2
07/29/2006 (8:34 am)
Hi John,

Thanks for your quick reply.
Yes that solved my problem.
I doubt if I didn't try 'File->new' in vain. I think I had to try many times, not once or twice. :)

Thanks again. Thanks for TLK too. I believe it will make my game more qualified.

Hongjin