SetActionThread issues
by Univ.of Central Florida (UCF_003 · in Torque Game Engine · 07/28/2006 (6:32 pm) · 4 replies
Hey guys! I've been working rather tirelessly lately to get some animations working for my main player character and reguardless of what I seem to try, I'm not getting anywhere.
OK, here's what's going on.
I am using $player.setActionThread("attackLow"); to start an animation to play. It is cyclic because as long as the player is holding the button down, it will continue to loop. However, I want it to stop when the player lets off of the button. The problem is that it will not stop until the player moves and the engine over-rides it into the run animation.
I attempted to also try a play/stopThread but that will cause the animation to pause at the last frame and sit there until the player moves.
I even tried to make a non-cyclic animation and just schedule a new play after the first animation is complete but this just doesn't seem to solve my problems.
The ideal solution would be a way to stop a cyclic thread that was set into motion by a setActionThread. Is this possible?
Thank you in advance for your help.
OK, here's what's going on.
I am using $player.setActionThread("attackLow"); to start an animation to play. It is cyclic because as long as the player is holding the button down, it will continue to loop. However, I want it to stop when the player lets off of the button. The problem is that it will not stop until the player moves and the engine over-rides it into the run animation.
I attempted to also try a play/stopThread but that will cause the animation to pause at the last frame and sit there until the player moves.
I even tried to make a non-cyclic animation and just schedule a new play after the first animation is complete but this just doesn't seem to solve my problems.
The ideal solution would be a way to stop a cyclic thread that was set into motion by a setActionThread. Is this possible?
Thank you in advance for your help.
About the author
#2
07/29/2006 (4:31 pm)
OK, so I finally decided to not call these animations in script and to call them directly using the pickActionAnimation function in player.cc and it works now. Nevermind this post. :) Thank you.
#3
I'll be doing alot of animation setting in time, how's it work?
07/29/2006 (5:22 pm)
Well i'm interested in the code :)I'll be doing alot of animation setting in time, how's it work?
#4
07/30/2006 (12:23 pm)
I would be interested in the code to.
Torque Owner Univ.of Central Florida (UCF_003
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