Game Development Community

Only Arial font type ????

by Tim Kin Chu · in Torque Game Builder · 07/27/2006 (9:30 pm) · 2 replies

I want to change my font by the import "importCachedFont" and "exportCachedFont"

but it is only Arial in the TGB.

So, I cant change the width of some character, for example "I".


I want to ask is there any font type avalible ????????

#1
07/28/2006 (12:01 am)
You can change the font by setting up a profile for your GUI controls and then assigning that profile to the control:
new GuiControlProfile (Snap32White)
{
   // font
   fontType = "Snap ITC";
   fontSize = 32;
   justify = "left";
   fontColor = "255 255 255";
};

   new GuiTextCtrl(myGUIControl) {
      profile = "Snap32Whhite";
      horizSizing = "relative";
      vertSizing = "relative";
      extent = "400 50";
      Position = "0 0"
      minExtent = "8 2";
      visible = "1";
      text = "my Text here";
      maxLength = "255";
   };
#2
06/26/2009 (6:08 am)
Dear friend,

please help me!!

//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(denemeGui) {
fontType="SwAndrew";
fontSize="32";
justify="left";
fontColor=" 255 255 255";
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "1";
HorizSizing = "right";
VertSizing = "bottom";
position = "0 0";
Extent = "640 480";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
hovertime = "1000";

new GuiMLTextCtrl() {
profile = "denemeGui";

canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "0";
HorizSizing = "right";
VertSizing = "bottom";
position = "176 180";
Extent = "222 56";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
hovertime = "1000";
lineSpacing = "2";
allowColorChars = "0";
maxChars = "-1";
text = " I dont understand why there ıs not any changes here:(";
};
};
//--- OBJECT WRITE END ---

I wrote this code but ı could not solve the problem. What can I do? Could you please tell me stap by step?

Thanks for your attention!!