Texture Flipping
by Mark Dynna · in Torque Game Engine Advanced · 07/27/2006 (1:38 pm) · 0 replies
Ok I finally figured out how to compensate for how TSE is re-orienting the terrain texture. You need to edit the texture image as follows:
1. Rotate 90 degrees CCW
2. Flip (mirror) on the vertical axis.
The order of the steps is important because of the mirror. If you want to do that first (for whatever reason) then mirror on the horizontal axis then rotate. I'm hoping this won't be necessary anymore once the Atlas2 texturing issues get cleared up.
1. Rotate 90 degrees CCW
2. Flip (mirror) on the vertical axis.
The order of the steps is important because of the mirror. If you want to do that first (for whatever reason) then mirror on the horizontal axis then rotate. I'm hoping this won't be necessary anymore once the Atlas2 texturing issues get cleared up.