First Build attempt problems
by Jeremy Helgevold · in Torque Game Engine · 07/26/2006 (8:52 pm) · 1 replies
Hello all.
I have just got the Torque SDK to load into my VC7 (2002, 7.0). During the build however I recieve a number of the following warnings:
opengl2d3d warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
c:\Torque\SDK\engine\core\unicode.cc(51): warning C4068: unknown pragma
which I think lead to the following errors that prevent build success:
buildWad error LNK2019: unresolved external symbol _ImmAssociateContext@8 referenced in function "public: static void __cdecl Platform::enableKeyboardTranslation(void)" (?enableKeyboardTranslation@Platform@@SAXXZ)
buildWad error LNK2019: unresolved external symbol _ImmReleaseContext@8 referenced in function "public: static void __cdecl Input::activate(void)" (?activate@Input@@SAXXZ)
buildWad error LNK2019: unresolved external symbol _ImmGetContext@4 referenced in function "public: static void __cdecl Input::activate(void)" (?activate@Input@@SAXXZ)
Did anyone have issues with the initial build? I have the required version of .NET Framework. Running Windows 2002 Service Pack 4.
Any help is greatly appreciated.
J
I have just got the Torque SDK to load into my VC7 (2002, 7.0). During the build however I recieve a number of the following warnings:
opengl2d3d warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
c:\Torque\SDK\engine\core\unicode.cc(51): warning C4068: unknown pragma
which I think lead to the following errors that prevent build success:
buildWad error LNK2019: unresolved external symbol _ImmAssociateContext@8 referenced in function "public: static void __cdecl Platform::enableKeyboardTranslation(void)" (?enableKeyboardTranslation@Platform@@SAXXZ)
buildWad error LNK2019: unresolved external symbol _ImmReleaseContext@8 referenced in function "public: static void __cdecl Input::activate(void)" (?activate@Input@@SAXXZ)
buildWad error LNK2019: unresolved external symbol _ImmGetContext@4 referenced in function "public: static void __cdecl Input::activate(void)" (?activate@Input@@SAXXZ)
Did anyone have issues with the initial build? I have the required version of .NET Framework. Running Windows 2002 Service Pack 4.
Any help is greatly appreciated.
J
About the author
Torque Owner Jeremy Helgevold
For anyone that has the same issue, I had to link Imm32.lib as an extra dependency of the buildWAD project.
Hope this helps someone.