Please Paintover this Schematic
by nibbuls · in Artist Corner · 07/26/2006 (10:13 am) · 9 replies
Can anyone do a quick paintover to show me what should be connected where in this schematic view? Cylinder 01 is the character.
img53.imageshack.us/img53/7741/whatswrongnj0.jpg
The game's going to be released for free, as well as the assets (scripts, art). All help would be extremely appreciated in exporting, and I'll be sure to include your name in the credits under 'Special Thanks'.
img53.imageshack.us/img53/7741/whatswrongnj0.jpg
The game's going to be released for free, as well as the assets (scripts, art). All help would be extremely appreciated in exporting, and I'll be sure to include your name in the credits under 'Special Thanks'.
#2
The problem with putting the character under Start01 was that it gave the error of needing to unlink the skin. I searched the forums for that problem but didn't find any solution that fixed it--short of unlinking it altogether, which introduced another error.
I'll look through the link and report back. Thanks again.
07/26/2006 (3:42 pm)
Thanks for your help!The problem with putting the character under Start01 was that it gave the error of needing to unlink the skin. I searched the forums for that problem but didn't find any solution that fixed it--short of unlinking it altogether, which introduced another error.
I'll look through the link and report back. Thanks again.
#3
That resource wasn't made for models that use .dsq. D:
But there isn't one.
I made bounds into a box and put it at the root level, though. Still no luck--I get 'Assertion failed on Skin Object' when I try to export.
07/26/2006 (8:30 pm)
Nope. :{That resource wasn't made for models that use .dsq. D:
Quote:Since we aren't using a bone system, we'll need to have all the animations in the dts (dsq's are covered in the Advanced Character tutorial)
But there isn't one.
I made bounds into a box and put it at the root level, though. Still no luck--I get 'Assertion failed on Skin Object' when I try to export.
#4
The Trusted One
07/27/2006 (12:31 am)
Okay, maybe this is my inexperience but why do you have two root bones??The Trusted One
#5
07/27/2006 (8:38 am)
That was my mistake, since I mirrored all of the bones and already had a root in place. Shouldn't matter, though--didn't when I animated it.
#8
Ignore the DSQ's for starters and try to get your basic character exported. When that's working, then move on to exporting the DSQ's.
That should help pinpoint where the problems are without the added complication of the sequence dummies, etc.
07/28/2006 (9:02 pm)
The object should be parented to your start node. Again, check out the simple character tutorial, especially the illustration of the hierarchy of nodes.Ignore the DSQ's for starters and try to get your basic character exported. When that's working, then move on to exporting the DSQ's.
That should help pinpoint where the problems are without the added complication of the sequence dummies, etc.
#9
The object mesh should NOT be linked to Start if you're using a bone structure.
Your hierarchy should look something like this:

Hope that helps. =)
07/29/2006 (8:01 pm)
Ack, Nibbuls, excuse me -- my head is so far up my butt this week that I can perform my own colonoscopy.The object mesh should NOT be linked to Start if you're using a bone structure.
Your hierarchy should look something like this:

Hope that helps. =)
Torque Owner John Doppler Schiff
I'm away from my computer right now and can't do an image for you, but a few glitches in your structure stand out immediately.
First off, Col-1 should be your collision mesh, not a dummy object. It belongs under the Start dummy object.
The object itself belongs under Start.
Bounds should not be under Start. It stands all by itself in the root level of the structure.
You'll want to go to the TDN page on Creating a Simple Character and follow carefully along each step. It's somewhat intricate, and it's easy to get lost the first few times through.
Give that a whirl, and if you get stuck, c'mon back and give us a shout for help. =)
-- JohnDopp