Game Development Community

Fan Game

by Musashi · in Game Design and Creative Issues · 07/26/2006 (9:53 am) · 1 replies

I don't see many 3D fan games, so I've gone and decided to make one, I started in Dark Basic, but actually when trying it in Torque, it became realistic that I had the resources to do it in Torque.

I call it Legend of Zelda: Dins Bow (Makes the cross bow code come in handy :P)

The idea:
The hero of the Wind (Wind Waker/Phantom Hourglass) has long gone and his legends speak accross the land as does the hero of Time. (Ocarina of Time/Majora's Mask) This time a secret society, decendants of the Gerudo that witnessed the rise of Ganondorf, and these descendants hope to raise him once again, but there lie complications to doing so, such as certain beings keeping it sealed. One of which being Din's fairy hidden under Lani Port. Our new hero, this time female, as an orphan trying to survive runs errands for her boss. However she finds a hidden entrance on the island, where inside the Din fairy is suffering a pain and begs for assistance, giving you a weapon to slay the being that has cursed her, after slaying the demon, Link finds the Dins bow there, however with no quiver or arrows, its pretty useless. Then the fairy explains everything about the secret society and how they intend to bring ganondorf and requests that Link goes out to find a way to enpower the bow to stop the leader of the society, of course I doubt it will stop at beating him.

Okay okay, I know I am relatively new to Torque, but the think I love about this community, there are plenty of resources at hand to do something like this. I have barely begun the media, but have been using the FPS Starter Kit to start something off and implemented the RPG talk code from this site, I tried the sword code I found, but I ran into a problem with the C++ bit, but I posted that problem. Basically it sounds like I am a resource thief ;)

My 3D model (half done) of Link
i5.photobucket.com/albums/y173/seppuku05/zeldaclonegirl.jpgMenu
i5.photobucket.com/albums/y173/seppuku05/zdb5.jpgMaking use of that Orc
i5.photobucket.com/albums/y173/seppuku05/zdb2.jpgNPC Talk (I screwed this one up, but there are more up to date convos)
i5.photobucket.com/albums/y173/seppuku05/zdb1.jpgPotential Loading screen (C4D + Photoshop, no Torque)
i5.photobucket.com/albums/y173/seppuku05/laniportcopy.jpgDead NPC (Gotta stop that one)
i5.photobucket.com/albums/y173/seppuku05/zdb4.jpg

#1
01/04/2007 (9:14 am)
Looking greate, gl with the project