Error creating new maps
by Michael K · in RTS Starter Kit · 07/26/2006 (4:48 am) · 2 replies
I'd like to create some new maps / terrains for a project I'm working on, using RTS on TGE 1.4.
I need better control at smaller sizes for my terrain so according to 3DGPA1 I have to set the squareSize of my Terrain to 2 and change the position in the .mis file (-256 -256 0).
But I can't even create a new mission in the world editor. I always receive a "Matrix non-singular, no inverse" error when using File -> New Mission. And if I just change the squareSize of the default mission (frenzy.mis) I get an error in the memory allocation.
So how did you guys create new missions?
I need better control at smaller sizes for my terrain so according to 3DGPA1 I have to set the squareSize of my Terrain to 2 and change the position in the .mis file (-256 -256 0).
But I can't even create a new mission in the world editor. I always receive a "Matrix non-singular, no inverse" error when using File -> New Mission. And if I just change the squareSize of the default mission (frenzy.mis) I get an error in the memory allocation.
So how did you guys create new missions?
#2
yet the demo release was square size of 5 with no water
try making a new mission and exporting the mis/ter files from the editor
also I have seen people use a map maker program for the process
however I still prefer the game editor as the engine is limited and I see
those limits while using the editor for TGE
are you using my RTS_Beta build ?
a couple of changes coming soon
first to the RTS a couple of minor edits
and to project im am currently performing a TLK merge
with a VS2005 solution creation
I feel at this time the TGE / RTS / TLK combo will provide
the best overall base for my projects the TSE does provide
some rendering advantages but then it also limits compat
of people who can use it after build , with GL issues with hardware
drivers and such.
I am hoping for a nice middle of the road solution
compat with lower end cards with nice performance
at the 64 meg 4x level and above
future changes coming
increase in online storage space at web location
I still have over 75meg at ISP but i prefer not to reveal my ISP
host locations thru hosting for here so I need to beef up the web
location.
addition of a SVN server to my network currently using directory share
on main development station however recent hardware changes to network
have been for dedicating database and svn servers to network
I am also adding another 2gig of ram to both 3d rendering stations
07/26/2006 (7:54 am)
I am not sure on this but i seem to recall that water on map requires a square size of 8 with the RTS packyet the demo release was square size of 5 with no water
try making a new mission and exporting the mis/ter files from the editor
also I have seen people use a map maker program for the process
however I still prefer the game editor as the engine is limited and I see
those limits while using the editor for TGE
are you using my RTS_Beta build ?
a couple of changes coming soon
first to the RTS a couple of minor edits
and to project im am currently performing a TLK merge
with a VS2005 solution creation
I feel at this time the TGE / RTS / TLK combo will provide
the best overall base for my projects the TSE does provide
some rendering advantages but then it also limits compat
of people who can use it after build , with GL issues with hardware
drivers and such.
I am hoping for a nice middle of the road solution
compat with lower end cards with nice performance
at the 64 meg 4x level and above
future changes coming
increase in online storage space at web location
I still have over 75meg at ISP but i prefer not to reveal my ISP
host locations thru hosting for here so I need to beef up the web
location.
addition of a SVN server to my network currently using directory share
on main development station however recent hardware changes to network
have been for dedicating database and svn servers to network
I am also adding another 2gig of ram to both 3d rendering stations
Torque Owner Michael K
Copying new_mission.mis from creator to starter.RTS/data/mission and then loading it direct. Seems like you can't open a map in the world editor when you have already loaded another one?!