Game Development Community

Rigging and animating...

by Temasek Polytechnic · in Torque Game Engine · 07/25/2006 (2:55 am) · 1 replies

I'm using Maya 7.0.

I have a quetion on how do u rig ur models and animate them.
Do u use FBIK or create ur own IKs?

Or is there any other way of doing it?

Thanks.

#1
07/26/2006 (1:42 pm)
@temasek,

Torque uses bone based animation, I believe it is youre choice how, IK or FK etc ... the animation file that torque uses, and I am not 100% about this, is unaware of how the animation was produced, justr tracks rotation of the bones.

If someone knows more then me and I am mistaken please feel free to correct me.

The Trusted One