Rigging and animating...
by Temasek Polytechnic · in Torque Game Engine · 07/25/2006 (2:55 am) · 1 replies
I'm using Maya 7.0.
I have a quetion on how do u rig ur models and animate them.
Do u use FBIK or create ur own IKs?
Or is there any other way of doing it?
Thanks.
I have a quetion on how do u rig ur models and animate them.
Do u use FBIK or create ur own IKs?
Or is there any other way of doing it?
Thanks.
About the author
Torque Owner The Trusted One
Torque uses bone based animation, I believe it is youre choice how, IK or FK etc ... the animation file that torque uses, and I am not 100% about this, is unaware of how the animation was produced, justr tracks rotation of the bones.
If someone knows more then me and I am mistaken please feel free to correct me.
The Trusted One