How to start?
by Ulisse · in Torque Game Engine Advanced · 07/25/2006 (1:53 am) · 3 replies
Hi
I'm new to the Torque world, and have no idea if starting with the TSE could be a good idea or if developing with TGE and then porting to the TSE could be wiser.
Has anybody tried both paths?
I'm new to the Torque world, and have no idea if starting with the TSE could be a good idea or if developing with TGE and then porting to the TSE could be wiser.
Has anybody tried both paths?
About the author
#2
I have since discovered that, other than the graphics pipeline, TGE and TSE are nearly identical - as one would expect. The knowledge I gained from our TGE work has served me quite well.
07/25/2006 (10:42 am)
We are actually taking a different approach. We used TGE to develop our prototype, but then we upgraded our license to TSE. Our reasoning is that we won't have to retool our graphics as much when we switch engines.I have since discovered that, other than the graphics pipeline, TGE and TSE are nearly identical - as one would expect. The knowledge I gained from our TGE work has served me quite well.
#3
If you have a game idea already and want to dive right in, you should start with TGE and upgrade it to TSE when you're ready.
If you want to learn 3D programming I suggest starting with TSE. You will learn alot digging through that engine and converting/creating code.
07/25/2006 (11:25 am)
It depends on your situation. If you have a game idea already and want to dive right in, you should start with TGE and upgrade it to TSE when you're ready.
If you want to learn 3D programming I suggest starting with TSE. You will learn alot digging through that engine and converting/creating code.
Andres Hernandez