Game Development Community

How to start?

by Ulisse · in Torque Game Engine Advanced · 07/25/2006 (1:53 am) · 3 replies

Hi
I'm new to the Torque world, and have no idea if starting with the TSE could be a good idea or if developing with TGE and then porting to the TSE could be wiser.
Has anybody tried both paths?

#1
07/25/2006 (2:08 am)
I think starting with TGE is a good idea. Thats what I'm doing right now and I plan on getting TSE soon and porting my work over. There is a lot more documentation and examples for TGE and it should be easier to get off the ground (though I haven't really worked with TSE, just what I've heard). Plus, at the moment you still need to have a TGE license to purchase TSE so it would make sense to start with that. I'd suggest you download the demo and play around with it a bit. The demo actually has a lot of features (you have to press F11 to go into the world editor mode). Then you can evaluate it and see if it works for you.
#2
07/25/2006 (10:42 am)
We are actually taking a different approach. We used TGE to develop our prototype, but then we upgraded our license to TSE. Our reasoning is that we won't have to retool our graphics as much when we switch engines.

I have since discovered that, other than the graphics pipeline, TGE and TSE are nearly identical - as one would expect. The knowledge I gained from our TGE work has served me quite well.
#3
07/25/2006 (11:25 am)
It depends on your situation.

If you have a game idea already and want to dive right in, you should start with TGE and upgrade it to TSE when you're ready.

If you want to learn 3D programming I suggest starting with TSE. You will learn alot digging through that engine and converting/creating code.